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Building From Source
Firstly, clone the Lime3DS repository using the following command:
git clone --recursive https://github.com/Lime3DS/Lime3DS
After this has finished, use the following instructions depending on your operating system:
Ensure that the following are installed:
- Visual Studio 2022 (Install C++ Support)
- CMake GUI
Then, follow these instructions:
- Open the CMake GUI Application and point it to the Lime3DS directory
- Use the preexisting build/ directory or tell CMake to make one
- Click the configure button and choose Visual Studio 17 2022 with x64 for the optional platform
- If you get errors like "XXX does not contain a CMakeLists.txt file", it means you did not use the --recursive flag when cloning the repo.
- Please run
git submodule update --init --recursive
to get the submodules
- Click Generate to create the project files
- Open the solution file in Visual Studio 2022, which is located in the build folder
- Depending on which frontend (SDL2 or Qt) you want to build or run, select "lime" or "lime-qt" in the Solution Explorer, right click and "Set as Starup Project"
- Select the appropriate build type, Debug for debug purposes or Release for performance (if in doubt, choose the latter)
- Press F5 or select Build → Rebuild Solution in the menu
First, ensure that MSYS2 is installed.
Then, follow these instructions:
- Open the "MSYS2 Clang64" (clang64.exe) shell inside the Lime3DS directory
- Download and install all dependencies using:
pacman -S mingw-w64-clang-x86_64-{gcc,qt6,cmake} make git
- Make a build directory:
mkdir build && cd build
- Make CMake files:
cmake -DCMAKE_BUILD_TYPE=Release ..
- If you wish to build Lime3DS without the Qt GUI,
pass -DENABLE_QT=no to CMake
.
- If you wish to build Lime3DS without the Qt GUI,
- Make the executable:
cmake --build . -- -j$(nproc)
- You can run the exe from command line with:
./bin/lime-qt.exe
Ensure that the following are installed:
- CMake (
brew install cmake
) - A recent version of Xcode and the Xcode command line tools
Then, follow these instructions:
- Make the build directory: mkdir build && cd build
- Make CMake files for your machine's architecture:
- ARM:
cmake .. -DCMAKE_OSX_ARCHITECTURES="arm64"
- x86:
cmake .. -DCMAKE_OSX_ARCHITECTURES="x86_64"
- ARM:
- Make executable:
make -j$(sysctl -n hw.logicalcpu)
- Make a distributable executable with:
make bundle
Ensure that the following are installed:
- SDL2
- Deb: sudo apt install libsdl2-dev
- Arch: pacman -S --needed sdl2
- Fedora: sudo dnf install SDL2-devel
- OpenSUSE: zypper in libSDL2-devel
- OpenSSL (Optional)
- Deb: sudo apt install libssl-dev
- Arch: pacman -S --needed openssl-1.0
- Fedora: sudo dnf install openssl-devel
- OpenSUSE: zypper in openssl-devel
- Qt 6.2+
- Deb: sudo apt install qt6-base-dev qt6-base-private-dev qt6-multimedia-dev
- For Translation Support: apt install qt6-l10n-tools qt6-tools-dev qt6-tools-dev-tools
- For WrapOpenGL Errors: apt install libgl-dev
- Arch: pacman -S --needed qt6-base qt6-multimedia qt6-multimedia-ffmpeg
- You also need a multimedia backend: qt6-multimedia-ffmpeg or qt6-multimedia-gstreamer
- Fedora: sudo dnf install qt6-qtbase-devel qt6-qtbase-private-devel qt6-qtmultimedia-devel
- OpenSUSE: zypper in qt6-base qt6-multimedia
- PortAudio
- Deb: sudo apt install libasound-dev
- Fedora: sudo dnf install portaudio-devel
- OpenSUSE Leap 15: zypper in portaudio-devel
- OpenSUSE Tumbleweed: zypper in portaudio-devel
- XORG
- Deb: sudo apt install xorg-dev libx11-dev libxext-dev
- Fedora: sudo dnf install xorg-x11-server-devel libX11-devel libXext-devel
- OpenSUSE Leap 15: zypper in xorg-x11-util-devel libX11-devel libXext-devel
- OpenSUSE Tumbleweed: zypper in xorg-x11-util-devel libX11-devel libXext-devel
- JACK Audio Connection Kit
- Deb: sudo apt install jackd
- Fedora: sudo dnf install jack-audio-connection-kit-devel
- OpenSUSE Leap 15: zypper in libjack-devel
- OpenSUSE Tumbleweed: zypper in libjack-devel
- PipeWire
- Deb: sudo apt install libpipewire-0.3-dev
- Fedora: sudo dnf install pipewire-devel
- OpenSUSE Leap 15: zypper in pipewire-devel
- OpenSUSE Tumbleweed: zypper in pipewire-devel
- sndio (Optional)
- Deb: sudo apt install libsndio-dev
- Fedora: sudo dnf -y copr enable andykimpe/shadow && sudo dnf -y install sndio
- OpenSUSE Leap 15: zypper in sndio-devel
- OpenSUSE Tumbleweed: zypper in sndio-devel
- Gnome ESound (Optional)
- Deb: echo "esound require build use source code https://download.gnome.org/sources/esound/"
- Fedora: sudo dnf install esound-devel
- OpenSUSE Leap 15: zypper in libesd0-devel
- OpenSUSE Tumbleweed: zypper in libesd0-devel
- Compiler (You only need one of these)
- GCC 11.0+
- Deb: apt install build-essential
- Arch: pacman -S --needed base-devel
- Fedora: dnf install gcc-c++
- OpenSUSE: zypper in gcc-c++
- Clang 18.0+
- Deb: apt install clang clang-format libc++-dev
- Arch: pacman -S --needed clang, libc++ is in the AUR. Use pacaur or yaourt to install it.
- Fedora: dnf install clang libcxx-devel
- OpenSUSE: zypper in clang
- GCC 11.0+
- CMake 3.22+
- Deb: apt install cmake
- Arch: pacman -S --needed cmake
- Fedora: dnf install cmake
- OpenSUSE: zypper in cmake extra-cmake-modules
Then, enter one of the following depending on your compiler:
mkdir build
cd build
cmake ../
cmake --build . -- -j"$(nproc)"
sudo make install (optional)
mkdir build
cd build
cmake .. -DCMAKE_CXX_COMPILER=clang++ \
-DCMAKE_C_COMPILER=clang \
-DCMAKE_CXX_FLAGS="-O2 -g -stdlib=libc++"
cmake --build . -- -j"$(nproc)"
sudo make install (optional)
If you get a weird compile error related to std::span conversions, make sure you are using clang and libc++ 15 or up. This is an issue with libc++ 14.
If your distribution’s version of Qt is too old, there are a few places you may be able to find newer versions.
This Ubuntu PPA contains backports of Qt 6 to various older versions: https://launchpad.net/~savoury1/+archive/ubuntu/qt-6-2 This unofficial CLI installer allows downloading and installing the latest first-party builds of Qt to your system (whether it works against your distribution may vary): https://github.com/miurahr/aqtinstall
Firstly, ensure that Android Studio is installed with NDK and CMake support enabled in the SDK tools.
Then, follow these instructions:
- Start Android Studio and on the startup dialog select 'Open'.
- Navigate to the
Lime3DS/src/android
directory and click on 'Ok' - Build the project with 'Build' > 'Make Project' or run it on an Android device with 'Run' > 'Run 'app''
OpenBSD, and by extension these instructions, are not officially supported. YMMV.
Firstly, install the required packages:
pkg_add cmake sdl2 qtbase
Then, follow these instructions:
- Make the build directory:
mkdir build && cd build
- Export the Qt directory:
export Qt5_DIR=/usr/local/lib/qt5/cmake/Qt5
- Make CMake files:
cmake -DCMAKE_CXX_FLAGS='-I/usr/local/include -O2' -DCMAKE_EXE_LINKER_FLAGS='-z wxneeded' ..
- Make the executable:
make