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refactor: use aerial to provide outline. #1059
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Signed-off-by: ayamir <[email protected]>
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i think |
Agree, but why not assign a keymap to each of them lol |
absolutely! that would be even better! |
I think it good to go. |
Sorry I'm a bit busy with other stuff atm. I'll review this PR sometime tomorrow :D |
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LGTM
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LGTM 🍯 but we probably need to update the relevant parts of the wiki before merging this lol
* refactor: use aerial to provide outline. Signed-off-by: ayamir <[email protected]> * chore(aerial): update filter symbols * chore(aerial): cleaner syntax tree * feat(aerial): add telescope support * fix(aerial): empty aerial telescope preview * feat(keymap): add `gto` keymap for `:Telescope aerial` * chore: cleanup * chore(aerial): prune default options from setup func --------- Signed-off-by: ayamir <[email protected]> Co-authored-by: CharlesChiuGit <[email protected]> Co-authored-by: Jint-lzxy <[email protected]>
* refactor: use aerial to provide outline. Signed-off-by: ayamir <[email protected]> * chore(aerial): update filter symbols * chore(aerial): cleaner syntax tree * feat(aerial): add telescope support * fix(aerial): empty aerial telescope preview * feat(keymap): add `gto` keymap for `:Telescope aerial` * chore: cleanup * chore(aerial): prune default options from setup func --------- Signed-off-by: ayamir <[email protected]> Co-authored-by: CharlesChiuGit <[email protected]> Co-authored-by: Jint-lzxy <[email protected]>
Aerial.nvim has better outline support than symbols-outline.nvim. #1058 will be solved.