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Rust proof-of-concept for GPU waveform rendering

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a simple proof of concept of rendering digital waveforms on the gpu.

example image

this image is rendered directly from an array of 4 u32s, all done on the gpu, using only a vertex and a fragment shader, in a single draw call. a full application would need a lot more functionality obviously but hopefully the idea is clear here.

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Rust proof-of-concept for GPU waveform rendering

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