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feat(codegen): add go universe types #450

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Sep 22, 2023
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Original file line number Diff line number Diff line change
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/*
* Copyright 2023 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/

package software.amazon.smithy.go.codegen;

import software.amazon.smithy.codegen.core.Symbol;

/**
* Collection of Symbol constants for golang universe types.
* See <a href="https://go.dev/ref/spec#Predeclared_identifiers">predeclared identifiers</a>.
*/
public final class GoUniverseTypes {
public static Symbol tAny = universe("any");
public static Symbol tBool = universe("bool");
public static Symbol tByte = universe("byte");
public static Symbol tComparable = universe("comparable");

public static Symbol tComplex64 = universe("complex64");
public static Symbol tComplex128 = universe("complex128");
public static Symbol tError = universe("error");
public static Symbol tFloat32 = universe("float32");
public static Symbol tFloat64 = universe("float64");

public static Symbol tInt = universe("int");
public static Symbol tInt8 = universe("int8");
public static Symbol tInt16 = universe("int16");
public static Symbol tInt32 = universe("int32");
public static Symbol tInt64 = universe("int64");
public static Symbol tRune = universe("rune");
public static Symbol tString = universe("string");

public static Symbol tUint = universe("uint");
public static Symbol tUint8 = universe("uint8");
public static Symbol tUint16 = universe("uint16");
public static Symbol tUint32 = universe("uint32");
public static Symbol tUint64 = universe("uint64");
public static Symbol tUintptr = universe("uintptr");

private GoUniverseTypes() {}

private static Symbol universe(String name) {
return SymbolUtils.createValueSymbolBuilder(name).putProperty(SymbolUtils.GO_UNIVERSE_TYPE, true).build();
}
}