A proc macro for designing loosely coupled Rust applications.
entrait
is used to generate an implemented trait from the definition of regular functions.
The emergent pattern that results from its use enable the following things:
- Zero-cost loose coupling and inversion of control
- Dependency graph as a compile time concept
- Mock library integrations
- Clean, readable, boilerplate-free code
The resulting pattern is referred to as the entrait pattern (see also: philosophy).
The macro looks like this:
#[entrait(MyFunction)]
fn my_function<D>(deps: &D) {
}
which generates a new single-method trait named MyFunction
, with the method signature derived from the original function.
Entrait is a pure append-only macro: It will never alter the syntax of your function.
The new language items it generates will appear below the function.
In the first example, my_function
has a single parameter called deps
which is generic over a type D
, and represents dependencies injected into the function.
The dependency parameter is always the first parameter, which is analogous to the &self
parameter of the generated trait method.
To add a dependency, we just introduce a trait bound, now expressable as impl Trait
.
This is demonstrated by looking at one function calling another:
#[entrait(Foo)]
fn foo(deps: &impl Bar) {
println!("{}", deps.bar(42));
}
#[entrait(Bar)]
fn bar<D>(deps: &D, n: i32) -> String {
format!("You passed {n}")
}
Other frameworks might represent multiple dependencies by having one value for each one, but entrait represents all dependencies within the same value. When the dependency parameter is generic, its trait bounds specifiy what methods we expect to be callable inside the function.
Multiple bounds can be expressed using the &(impl A + B)
syntax.
The single-value dependency design means that it is always the same reference that is passed around everywhere. But a reference to what, exactly? This is what we have managed to abstract away, which is the whole point.
When we want to compile a working application, we need an actual type to inject into the various entrait entrypoints. Two things will be important:
- All trait bounds used deeper in the graph will implicitly "bubble up" to the entrypoint level, so the type we eventually use will need to implement all those traits in order to type check.
- The implementations of these traits need to do the correct thing: Actually call the entraited function, so that the dependency graph is turned into an actual call graph.
Entrait generates implemented traits, and the type to use for linking it all together is Impl<T>
:
#[entrait(Foo)]
fn foo(deps: &impl Bar) -> i32 {
deps.bar()
}
#[entrait(Bar)]
fn bar(_deps: &impl std::any::Any) -> i32 {
42
}
let app = Impl::new(());
assert_eq!(42, app.foo());
🔬 Inspect the generated code 🔬
The linking happens in the generated impl block for Impl<T>
, putting the entire impl under a where clause derived from the original dependency bounds:
impl<T: Sync> Foo for Impl<T> where Self: Bar {
fn foo(&self) -> i32 {
foo(self) // <---- calls your function
}
}
Impl
is generic, so we can put whatever type we want into it.
Normally this would be some type that represents the global state/configuration of the running application.
But if dependencies can only be traits, and we always abstract away this type, how can this state ever be accessed?
So far we have only seen generic trait-based dependencies, but the dependency can also be a concrete type:
struct Config(i32);
#[entrait(UseTheConfig)]
fn use_the_config(config: &Config) -> i32 {
config.0
}
#[entrait(DoubleIt)]
fn double_it(deps: &impl UseTheConfig) -> i32 {
deps.use_the_config() * 2
}
assert_eq!(42, Impl::new(Config(21)).double_it());
The parameter of use_the_config
is in the first position, so it represents the dependency.
We will notice two interesting things:
- Functions that depend on
UseTheConfig
, either directly or indirectly, now have only one valid dependency type:Impl<Config>
1. - Inside
use_the_config
, we have a&Config
reference instead of&Impl<Config>
. This means we cannot call other entraited functions, because they are not implemented forConfig
.
The last point means that a concrete dependency is the end of the line, a leaf in the dependency graph.
Typically, functions with a concrete dependency should be kept small and avoid extensive business logic. They ideally function as accessors, providing a loosely coupled abstraction layer over concrete application state.
To reduce the number of generated traits, entrait can be used as a mod
attribute.
When used in this mode, the macro will look for non-private functions directly within the module scope, to be represented as methods on the resulting trait.
This mode works mostly identically to the standalone function mode.
#[entrait(pub MyModule)]
mod my_module {
pub fn foo(deps: &impl super::SomeTrait) {}
pub fn bar(deps: &impl super::OtherTrait) {}
}
This example generates a MyModule
trait containing the methods foo
and bar
.
The whole point of entrait is to provide inversion of control, so that alternative dependency implementations can be used when unit testing function bodies. While test code can contain manual trait implementations, the most ergonomic way to test is to use a mocking library, which provides more features with less code.
Entrait works best together with unimock, as these two crates have been designed from the start with each other in mind.
Unimock exports a single mock struct which can be passed as argument to every function that accept a generic deps
parameter
(given that entrait is used with unimock support everywhere).
To enable mock configuration of entraited functions, supply the mock_api
option, e.g. mock_api=TraitMock
if the name of the trait is Trait
.
This works the same way for entraited modules, only that those already have a module to export from.
Unimock support for entrait is enabled by passing the unimock
option to entrait (#[entrait(Foo, unimock)]
), or turning on the unimock
feature, which makes all entraited functions mockable, even in upstream crates (as long as mock_api
is provided.).
#[entrait(Foo, mock_api=FooMock)]
fn foo<D>(_: &D) -> i32 {
unimplemented!()
}
#[entrait(MyMod, mock_api=mock)]
mod my_mod {
pub fn bar<D>(_: &D) -> i32 {
unimplemented!()
}
}
fn my_func(deps: &(impl Foo + MyMod)) -> i32 {
deps.foo() + deps.bar()
}
let mocked_deps = Unimock::new((
FooMock.each_call(matching!()).returns(40),
my_mod::mock::bar.each_call(matching!()).returns(2),
));
assert_eq!(42, my_func(&mocked_deps));
Entrait with unimock supports un-mocking. This means that the test environment can be partially mocked!
#[entrait(SayHello)]
fn say_hello(deps: &impl FetchPlanetName, planet_id: u32) -> Result<String, ()> {
Ok(format!("Hello {}!", deps.fetch_planet_name(planet_id)?))
}
#[entrait(FetchPlanetName)]
fn fetch_planet_name(deps: &impl FetchPlanet, planet_id: u32) -> Result<String, ()> {
let planet = deps.fetch_planet(planet_id)?;
Ok(planet.name)
}
pub struct Planet {
name: String
}
#[entrait(FetchPlanet, mock_api=FetchPlanetMock)]
fn fetch_planet(deps: &(), planet_id: u32) -> Result<Planet, ()> {
unimplemented!("This doc test has no access to a database :(")
}
let hello_string = say_hello(
&Unimock::new_partial(
FetchPlanetMock
.some_call(matching!(123456))
.returns(Ok(Planet {
name: "World".to_string(),
}))
),
123456,
).unwrap();
assert_eq!("Hello World!", hello_string);
This example used Unimock::new_partial
to create a mocker that works mostly like Impl
, except that the call graph can be short-circuited at arbitrary, run-time configurable points.
The example code goes through three layers (say_hello => fetch_planet_name => fetch_planet
), and only the deepest one gets mocked out.
If you instead wish to use a more established mocking crate, there is also support for mockall. Note that mockall has some limitations. Multiple trait bounds are not supported, and deep tests will not work. Also, mockall tends to generate a lot of code, often an order of magnitude more than unimock.
Enabling mockall is done using the mockall
entrait option.
There is no cargo feature to turn this on implicitly, because mockall doesn't work well when it's re-exported through another crate.
#[entrait(Foo, mockall)]
fn foo<D>(_: &D) -> u32 {
unimplemented!()
}
fn my_func(deps: &impl Foo) -> u32 {
deps.foo()
}
fn main() {
let mut deps = MockFoo::new();
deps.expect_foo().returning(|| 42);
assert_eq!(42, my_func(&deps));
}
A common technique for Rust application development is to choose a multi-crate architecture. There are usually two main ways to go about it:
- The call graph and crate dependency go in the same direction.
- The call graph and crate dependency go in opposite directions.
The first option is how libraries are normally used: Its functions are just called, without any indirection.
The second option can be referred to as a variant of the dependency inversion principle. This is usually a desirable architectural property, and achieving this with entrait is what this section is about.
The main goal is to be able to express business logic centrally, and avoid depending directly on infrastructure details (onion architecture). All of the examples in this section make some use of traits and trait delegation.
Earlier it was mentioned that when concrete-type dependencies are used, the T
in Impl<T>
, your application, and the type of the dependency have to match.
But this is only partially true.
It really comes down to which traits are implemented on what types:
pub struct Config {
foo: String,
}
#[entrait_export(pub GetFoo)]
fn get_foo(config: &Config) -> &str {
&config.foo
}
🔬 Inspect the generated code 🔬
trait GetFoo {
fn get_foo(&self) -> &str;
}
impl<T: GetFoo> GetFoo for Impl<T> {
fn get_foo(&self) -> &str {
self.as_ref().get_foo()
}
}
impl GetFoo for Config {
fn get_foo(&self) -> &str {
get_foo(self)
}
}
Here we actually have a trait GetFoo
that is implemented two times: for Impl<T> where T: GetFoo
and for Config
.
The first implementation is delegating to the other one.
For making this work with any downstream application type, we just have to manually implement GetFoo
for that application:
struct App {
config: some_upstream_crate::Config,
}
impl some_upstream_crate::GetFoo for App {
fn get_foo(&self) -> &str {
self.config.get_foo()
}
}
Using a concrete type like Config
from the first case can be contrived in many situations.
Sometimes a good old hand-written trait definition will do the job much better:
#[entrait]
pub trait System {
fn current_time(&self) -> u128;
}
🔬 Inspect the generated code 🔬
impl<T: System> System for Impl<T> {
fn current_time(&self) -> u128 {
self.as_ref().current_time()
}
}
What the attribute does in this case, is just to generate the correct blanket implementations of the trait: delegation and mocks.
To use with some App
, the app type itself should implement the trait.
Sometimes it might be desirable to have a delegation that involves dynamic dispatch.
Entrait has a delegate_by =
option, where you can pass an alternative trait to use as part of the delegation strategy.
To enable dynamic dispatch, use ref
:
#[entrait(delegate_by=ref)]
trait ReadConfig: 'static {
fn read_config(&self) -> &str;
}
🔬 Inspect the generated code 🔬
impl<T: ::core::convert::AsRef<dyn ReadConfig> + 'static> ReadConfig for Impl<T> {
fn read_config(&self) -> &str {
self.as_ref().as_ref().read_config()
}
}
To use this together with some App
, it should implement the AsRef<dyn ReadConfig>
trait.
All cases up to this point have been leaf dependencies.
Leaf dependencies are delegations that exit from the Impl<T>
layer, using delegation targets involving concete T
's.
This means that it is impossible to continue to use the entrait pattern and extend your application behind those abstractions.
To make your abstraction extendable and your dependency internal, we have to keep the T
generic inside the [Impl] type.
To make this work, we have to make use of two helper traits:
#[entrait(RepositoryImpl, delegate_by = DelegateRepository)]
pub trait Repository {
fn fetch(&self) -> i32;
}
🔬 Inspect the generated code 🔬
pub trait RepositoryImpl<T> {
fn fetch(_impl: &Impl<T>) -> i32;
}
pub trait DelegateRepository<T> {
type Target: RepositoryImpl<T>;
}
impl<T: DelegateRepository<T>> Repository for Impl<T> {
fn fetch(&self) -> i32 {
<T as DelegateRepository<T>>::Target::fetch(self)
}
}
This syntax introduces a total of three traits:
Repository
: The dependency, what the rest of the application directly calls.RepositoryImpl<T>
: The delegation target, a trait which needs to be implemented by someTarget
type.DelegateRepository<T>
: The delegation selector, that selects the specificTarget
type to be used for some specificApp
.
This design makes it possible to separate concerns into three different crates, ordered from most-upstream to most-downstream:
- Core logic: Depend on and call
Repository
methods. - External system integration: Provide some implementation of the repository, by implementing
RepositoryImpl<T>
. - Executable: Construct an
App
that selects a specific repository implementation from crate 2.
All delegation from Repository
to RepositoryImpl<T>
goes via the DelegateRepository<T>
trait.
The method signatures in RepositoryImpl<T>
are static, and receives the &Impl<T>
via a normal parameter.
This allows us to continue using entrait patterns within those implementations!
In crate 2, we have to provide an implementation of RepositoryImpl<T>
.
This can either be done manually, or by using the [entrait] attribute on an impl
block:
pub struct MyRepository;
#[entrait]
impl crate1::RepositoryImpl for MyRepository {
// this function has the now-familiar entrait-compatible signature:
fn fetch<D>(deps: &D) -> i32 {
unimplemented!()
}
}
🔬 Inspect the generated code 🔬
impl MyRepository {
fn fetch<D>(deps: &D) -> i32 {
unimplemented!()
}
}
impl<T> crate1::RepositoryImpl<T> for MyRepository {
#[inline]
fn fetch(_impl: &Impl<T>) -> i32 {
Self::fetch(_impl)
}
}
Entrait will split this trait implementation block in two: An inherent one containing the original code, and a proper trait implementation which performs the delegation.
In the end, we just have to implement our DelegateRepository<T>
:
// in crate3:
struct App;
impl crate1::DelegateRepository<Self> for App {
type Target = crate2::MyRepository;
}
fn main() { /* ... */ }
A small variation of case 4: Use delegate_by=ref
instead of a custom trait.
This makes the delegation happen using dynamic dispatch.
The implementation syntax is almost the same as in case 4, only that the entrait attribute must now be #[entrait(ref)]
:
#[entrait(RepositoryImpl, delegate_by=ref)]
pub trait Repository {
fn fetch(&self) -> i32;
}
pub struct MyRepository;
#[entrait(ref)]
impl RepositoryImpl for MyRepository {
fn fetch<D>(deps: &D) -> i32 {
unimplemented!()
}
}
The app must now implement AsRef<dyn RepositoryImpl<Self>>
.
by default, entrait generates a trait that is module-private (no visibility keyword). To change this, just put a visibility specifier before the trait name:
use entrait::*;
#[entrait(pub Foo)] // <-- public trait
fn foo<D>(deps: &D) { // <-- private function
}
Zero-cost, static-dispatch async
works out of the box1.
When dynamic dispatch is needed, for example in combination with delegate_by=ref
, entrait understands the #[async_trait]
attribute when applied after the entrait macro.
Entrait will re-apply that macro to the various generated impl blocks as needed.
Similar to async_trait
, entrait generates a [Send]-bound on futures by default.
To opt out of the Send bound, pass ?Send
as a macro argument:
#[entrait(ReturnRc, ?Send)]
async fn return_rc(_deps: impl Any) -> Rc<i32> {
Rc::new(42)
}
Some macros are used to transform the body of a function, or generate a body from scratch.
For example, we can use feignhttp
to generate an HTTP client. Entrait will try as best as it
can to co-exist with macros like these. Since entrait
is a higher-level macro that does not touch fn bodies (it does not even try to parse them),
entrait should be processed after, which means it should be placed before lower level macros. Example:
#[entrait(FetchThing, no_deps)]
#[feignhttp::get("https://my.api.org/api/{param}")]
async fn fetch_thing(#[path] param: String) -> feignhttp::Result<String> {}
Here we had to use the no_deps
entrait option.
This is used to tell entrait that the function does not have a deps
parameter as its first input.
Instead, all the function's inputs get promoted to the generated trait method.
Most often, you will only need to generate mock implementations for test code, and skip this for production code. A notable exception to this is when building libraries. When an application consists of several crates, downstream crates would likely want to mock out functionality from libraries.
Entrait calls this exporting, and it unconditionally turns on autogeneration of mock implementations:
#[entrait_export(pub Bar)]
fn bar(deps: &()) {}
or
#[entrait(pub Foo, export)]
fn foo(deps: &()) {}
It is also possible to reduce noise by doing use entrait::entrait_export as entrait
.
Feature | Implies | Description |
---|---|---|
unimock |
Adds the [unimock] dependency, and turns on Unimock implementations for all traits. |
The entrait
crate is central to the entrait pattern, an opinionated yet flexible and Rusty way to build testable applications/business logic.
To understand the entrait model and how to achieve Dependency Injection (DI) with it, we can compare it with a more widely used and classical alternative pattern: Object-Oriented DI.
In object-oriented DI, each named dependency is a separate object instance. Each dependency exports a set of public methods, and internally points to a set of private dependencies. A working application is built by fully instantiating such an object graph of interconnected dependencies.
Entrait was built to address two drawbacks inherent to this design:
- Representing a graph of objects (even if acyclic) in Rust usually requires reference counting/heap allocation.
- Each "dependency" abstraction often contains a lot of different functionality.
As an example, consider DDD-based applications consisting of
DomainServices
. There will typically be one such class per domain object, with a lot of methods in each. This results in dependency graphs with fewer nodes overall, but the number of possible call graphs is much larger. A common problem with this is that the actual dependencies—the functions actually getting called—are encapsulated and hidden away from public interfaces. To construct valid dependency mocks in unit tests, a developer will have to read through full function bodies instead of looking at signatures.
entrait
solves this by:
- Representing dependencies as traits instead of types, automatically profiting from Rust's builtin zero-cost abstraction tool.
- Giving users a choice between fine and coarse dependency granularity, by enabling both single-function traits and module-based traits.
- Always declaring dependencies at the function signature level, close to call sites, instead of at module level.
This section lists known limitations of entrait:
Cyclic dependency graphs are impossible with entrait. In fact, this is not a limit of entrait itself, but with Rust's trait solver. It is not able to prove that a type implements a trait if it needs to prove that it does in order to prove it.
While this is a limitation, it is not necessarily a bad one. One might say that a layered application architecture should never contain cycles. If you do need recursive algorithms, you could model this as utility functions outside of the entraited APIs of the application.
Footnotes
-
Literally, out of the [Box]! In entrait version 0.7 and newer, asynchronous functions are zero-cost by default. ↩