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Hi, I love the idea! From an UX perspective you'd have a field in the Importer's inspector that you can assign a script (that implements Technically this is tricky, as you cannot serialize a reference to a script, afaik. It might work if the serialized field is a string (type name) and the Importer converts it to the actual class via reflection. That would require some more research. Anyone is invited to play with the idea and submit a draft! |
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I'd like to import glTF/glb 3D models with specific import settings.
The usage of settings of runtime import is described in this page, but settings for editor import is not explained.
I wrote my own materialGenerator, and it works at runtime. How can I import with settings in Editor mode? I want to use the materialGenerator for editor import.
Best,
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