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@yuchenz27 Thanks for this suggestion! Currently glTFast does not offer most of the importer settings the formats with out-of-the-box support offer. Unfortunately these are not (easily) re-usable for ScriptedImporters, so we'd basically have to rewrite them. I do consider this, but probably starting with material extraction first and looking into special use-cases like humanoid rigs later. A more glTF-like solution would be drafting or supporting glTF extensions that bring humanoid rig capabilities to glTF itself. You should have a look at VRM, which is a glTF based format specifically for humanoid avatars. It comes with a Unity package as well. It's not using glTFast (it has its own glTF importer) and I haven't had a close look at it. I'd like to do so at some point and maybe add VRM support to glTFast as well. |
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@yuchenz27 Thanks for this suggestion!
Currently glTFast does not offer most of the importer settings the formats with out-of-the-box support offer. Unfortunately these are not (easily) re-usable for ScriptedImporters, so we'd basically have to rewrite them. I do consider this, but probably starting with material extraction first and looking into special use-cases like humanoid rigs later.
A more glTF-like solution would be drafting or supporting glTF extensions that bring humanoid rig capabilities to glTF itself. You should have a look at VRM, which is a glTF based format specifically for humanoid avatars. It comes with a Unity package as well. It's not using glTFast (it has its own glTF…