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Release 3.3.0
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atteneder committed Sep 11, 2021
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8 changes: 7 additions & 1 deletion CHANGELOG.md
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Expand Up @@ -4,7 +4,11 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [3.2.0] - 2021-08-27
## [3.3.0] - 2021-09-11
### Added
- Point cloud support (thanks [@camnewnham][camnewnham] for #28)

## [3.2.0] - 2021-08-27
### Changed
- Improved render performance by reducing vertex streams for small meshes (see related [issue](https://github.com/atteneder/glTFast/issues/197))
- Less memory usage and better performance by creating 16-bit unsigned integer indices for small meshes
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## [0.9.0] - 2019-07-11
- Initial release

[camnewnham]: https://github.com/camnewnham
1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -194,6 +194,7 @@ This project is a fork of the [existing Unity integration](https://github.com/go
- Supports single meshes with more than 65536 vertices (old split algorithm was broken)
- Supports loading joint index and joint weights for skinning
- Corrects tangents by re-calculating them if necessary
- Point cloud support
- Additional native libs and support for platforms
- WebGL
- iOS armv7(s) and arm64
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "com.atteneder.draco",
"version": "3.2.0",
"version": "3.3.0",
"displayName": "Draco 3D Data Compression",
"description": "Draco is an open-source library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. This package allows you to apply Draco compression to meshes, import Draco files and load them at runtime.",
"unity": "2019.3",
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