Monologue is a dynamic, flexible and open-source dialogue editor designed for creating non-linear dialogues in games.
- Easy to use: Simple and modern UI.
- Flexible: Monologue lets you create dynamic and non-linear storylines.
- Manage everything: Control audio, backgrounds and characters.
- Nodes: Each stage of your dialogues is defined by a node with specific characteristics and tasks.
- In-app execution: Run your story directly inside Monologue and from the node you want.
Releases are numbered with the semantic versioning format: <major>.<minor>.<patch>
and constructed with the following guidelines:
- Breaking backwards compatibility bumps the major
- New additions without breaking backwards compatibility bumps the minor
- Bug fixes and misc changes bump the patch
Made by Atomic Junky.
With the contribution of RailKill and Jeremi Biernacki.
Monologue was originally a fork of Amberlim's GodotDialogSystem.
This project is licensed under the terms of the MIT license.