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Merge pull request #4 from arturgrigor/develop
HTTPS support, API interface updates and Demo app
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// | ||
// AppDelegate.swift | ||
// Demo iOS | ||
// | ||
// Created by Artur Grigor on 17/07/2020. | ||
// Copyright © 2020 Artur Grigor. All rights reserved. | ||
// | ||
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import UIKit | ||
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@UIApplicationMain | ||
class AppDelegate: UIResponder, UIApplicationDelegate { | ||
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { | ||
// Override point for customization after application launch. | ||
return true | ||
} | ||
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// MARK: UISceneSession Lifecycle | ||
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func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { | ||
// Called when a new scene session is being created. | ||
// Use this method to select a configuration to create the new scene with. | ||
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) | ||
} | ||
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func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) { | ||
// Called when the user discards a scene session. | ||
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. | ||
// Use this method to release any resources that were specific to the discarded scenes, as they will not return. | ||
} | ||
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} | ||
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{ | ||
"images" : [ | ||
{ | ||
"idiom" : "iphone", | ||
"scale" : "2x", | ||
"size" : "20x20" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"scale" : "3x", | ||
"size" : "20x20" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"scale" : "2x", | ||
"size" : "29x29" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"scale" : "3x", | ||
"size" : "29x29" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"scale" : "2x", | ||
"size" : "40x40" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"scale" : "3x", | ||
"size" : "40x40" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"scale" : "2x", | ||
"size" : "60x60" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"scale" : "3x", | ||
"size" : "60x60" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"scale" : "1x", | ||
"size" : "20x20" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"scale" : "2x", | ||
"size" : "20x20" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"scale" : "1x", | ||
"size" : "29x29" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"scale" : "2x", | ||
"size" : "29x29" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"scale" : "1x", | ||
"size" : "40x40" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"scale" : "2x", | ||
"size" : "40x40" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"scale" : "1x", | ||
"size" : "76x76" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"scale" : "2x", | ||
"size" : "76x76" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"scale" : "2x", | ||
"size" : "83.5x83.5" | ||
}, | ||
{ | ||
"idiom" : "ios-marketing", | ||
"scale" : "1x", | ||
"size" : "1024x1024" | ||
} | ||
], | ||
"info" : { | ||
"author" : "xcode", | ||
"version" : 1 | ||
} | ||
} |
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{ | ||
"info" : { | ||
"author" : "xcode", | ||
"version" : 1 | ||
} | ||
} |
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<?xml version="1.0" encoding="UTF-8" standalone="no"?> | ||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM"> | ||
<dependencies> | ||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/> | ||
<capability name="Safe area layout guides" minToolsVersion="9.0"/> | ||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/> | ||
</dependencies> | ||
<scenes> | ||
<!--View Controller--> | ||
<scene sceneID="EHf-IW-A2E"> | ||
<objects> | ||
<viewController id="01J-lp-oVM" sceneMemberID="viewController"> | ||
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3"> | ||
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/> | ||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/> | ||
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/> | ||
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/> | ||
</view> | ||
</viewController> | ||
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/> | ||
</objects> | ||
<point key="canvasLocation" x="53" y="375"/> | ||
</scene> | ||
</scenes> | ||
</document> |
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// | ||
// ContentView.swift | ||
// Demo iOS | ||
// | ||
// Created by Artur Grigor on 17/07/2020. | ||
// Copyright © 2020 Artur Grigor. All rights reserved. | ||
// | ||
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import SwiftUI | ||
import IPAPI | ||
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enum Data { | ||
case none | ||
case loading | ||
case result(Swift.Result<IPAPI.Service.Result, Swift.Error>) | ||
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var text: String { | ||
switch self { | ||
case .none: return "" | ||
case .loading: return "Loading..." | ||
case .result(let innerResult): | ||
switch innerResult { | ||
case .failure(let error): return error.localizedDescription | ||
case .success(let apiResult): return String(describing: apiResult) | ||
} | ||
} | ||
} | ||
} | ||
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struct ContentView: View { | ||
static let pricingPlan: IPAPI.Service.PricingPlan = .free | ||
// static let pricingPlan: IPAPI.Service.PricingPlan = .pro(apiKey: "test-demo-pro"); #warning("Set your own API Key") | ||
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@State private var data: Data = .none | ||
private let service = IPAPI.Service(pricingPlan: Self.pricingPlan) | ||
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var body: some View { | ||
VStack { | ||
Text(self.data.text) | ||
.padding(.all) | ||
.multilineTextAlignment(.center) | ||
.lineLimit(nil) | ||
}.onAppear(perform: loadData) | ||
} | ||
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func loadData() { | ||
self.data = .loading | ||
self.service.fetch { | ||
self.data = .result($0) | ||
} | ||
} | ||
} | ||
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struct ContentView_Previews: PreviewProvider { | ||
static var previews: some View { | ||
VStack { | ||
ContentView() | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>CFBundleDevelopmentRegion</key> | ||
<string>$(DEVELOPMENT_LANGUAGE)</string> | ||
<key>CFBundleExecutable</key> | ||
<string>$(EXECUTABLE_NAME)</string> | ||
<key>CFBundleIdentifier</key> | ||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> | ||
<key>CFBundleInfoDictionaryVersion</key> | ||
<string>6.0</string> | ||
<key>CFBundleName</key> | ||
<string>$(PRODUCT_NAME)</string> | ||
<key>CFBundlePackageType</key> | ||
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string> | ||
<key>CFBundleShortVersionString</key> | ||
<string>1.0</string> | ||
<key>CFBundleVersion</key> | ||
<string>1</string> | ||
<key>LSRequiresIPhoneOS</key> | ||
<true/> | ||
<key>NSAppTransportSecurity</key> | ||
<dict> | ||
<key>NSAllowsArbitraryLoads</key> | ||
<true/> | ||
</dict> | ||
<key>UIApplicationSceneManifest</key> | ||
<dict> | ||
<key>UIApplicationSupportsMultipleScenes</key> | ||
<false/> | ||
<key>UISceneConfigurations</key> | ||
<dict> | ||
<key>UIWindowSceneSessionRoleApplication</key> | ||
<array> | ||
<dict> | ||
<key>UISceneConfigurationName</key> | ||
<string>Default Configuration</string> | ||
<key>UISceneDelegateClassName</key> | ||
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string> | ||
</dict> | ||
</array> | ||
</dict> | ||
</dict> | ||
<key>UILaunchStoryboardName</key> | ||
<string>LaunchScreen</string> | ||
<key>UIRequiredDeviceCapabilities</key> | ||
<array> | ||
<string>armv7</string> | ||
</array> | ||
<key>UISupportedInterfaceOrientations</key> | ||
<array> | ||
<string>UIInterfaceOrientationPortrait</string> | ||
<string>UIInterfaceOrientationLandscapeLeft</string> | ||
<string>UIInterfaceOrientationLandscapeRight</string> | ||
</array> | ||
<key>UISupportedInterfaceOrientations~ipad</key> | ||
<array> | ||
<string>UIInterfaceOrientationPortrait</string> | ||
<string>UIInterfaceOrientationPortraitUpsideDown</string> | ||
<string>UIInterfaceOrientationLandscapeLeft</string> | ||
<string>UIInterfaceOrientationLandscapeRight</string> | ||
</array> | ||
</dict> | ||
</plist> |
6 changes: 6 additions & 0 deletions
6
Demo iOS/Preview Content/Preview Assets.xcassets/Contents.json
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{ | ||
"info" : { | ||
"author" : "xcode", | ||
"version" : 1 | ||
} | ||
} |
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// | ||
// SceneDelegate.swift | ||
// Demo iOS | ||
// | ||
// Created by Artur Grigor on 17/07/2020. | ||
// Copyright © 2020 Artur Grigor. All rights reserved. | ||
// | ||
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import UIKit | ||
import SwiftUI | ||
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class SceneDelegate: UIResponder, UIWindowSceneDelegate { | ||
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var window: UIWindow? | ||
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { | ||
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. | ||
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene. | ||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). | ||
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// Create the SwiftUI view that provides the window contents. | ||
let contentView = ContentView() | ||
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// Use a UIHostingController as window root view controller. | ||
if let windowScene = scene as? UIWindowScene { | ||
let window = UIWindow(windowScene: windowScene) | ||
window.rootViewController = UIHostingController(rootView: contentView) | ||
self.window = window | ||
window.makeKeyAndVisible() | ||
} | ||
} | ||
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func sceneDidDisconnect(_ scene: UIScene) { | ||
// Called as the scene is being released by the system. | ||
// This occurs shortly after the scene enters the background, or when its session is discarded. | ||
// Release any resources associated with this scene that can be re-created the next time the scene connects. | ||
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead). | ||
} | ||
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func sceneDidBecomeActive(_ scene: UIScene) { | ||
// Called when the scene has moved from an inactive state to an active state. | ||
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. | ||
} | ||
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func sceneWillResignActive(_ scene: UIScene) { | ||
// Called when the scene will move from an active state to an inactive state. | ||
// This may occur due to temporary interruptions (ex. an incoming phone call). | ||
} | ||
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func sceneWillEnterForeground(_ scene: UIScene) { | ||
// Called as the scene transitions from the background to the foreground. | ||
// Use this method to undo the changes made on entering the background. | ||
} | ||
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func sceneDidEnterBackground(_ scene: UIScene) { | ||
// Called as the scene transitions from the foreground to the background. | ||
// Use this method to save data, release shared resources, and store enough scene-specific state information | ||
// to restore the scene back to its current state. | ||
} | ||
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} | ||
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