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Merge pull request #6 from guzzard/multi-user-workflow
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Added some more info + link to video
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luboslenco authored Oct 19, 2017
2 parents ade28ec + 45fc717 commit 9dde170
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4 changes: 2 additions & 2 deletions essentials/workflow_multiuser.md
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Expand Up @@ -9,7 +9,7 @@ Project can be split into several individual `.blend` files. These `.blend` file
Once the objects are linked in the main file, locate helper tools in `Properties - Object - Armory Proxy`. In this panel you can turn full hierarchy of linked objects into proxies using the `Make Proxy` operator. You can also manage which properties to keep in sync with the original linked object. Checked properties are automatically synced at `.blend` load. You can also trigger the sync manually by pressing `ctrl + shift + o -> enter`.

## Editing linked data
Blender comes with a handy add-on which lets you jump straight into the source `.blend` of the selected linked object. Enable `Edit Linked Library` add-on to unlock this functionality.
Blender comes with a handy add-on which lets you jump straight into the source `.blend` of the selected linked object. Enable `Edit Linked Library` add-on to unlock this functionality. A video explaining how to use the add-on can be found [here](https://vimeo.com/41440647).

## Project Root
It is also possible to `Play` the smaller `.blend` files on their own. Set `Properties - Render - Armory Project - Root` to the location of main `.blend` file.
If you keep `.blend` files in sub-folders it's necessary to set the project root folder. Set `Properties - Render - Armory Project - Root` to the location of main `.blend` file. With project root correctly setup `.blend` files in sub-folders will be able to find the haxe traits, and it's also possible to `Play` the `.blend` files on their own.

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