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Scene 4
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luboslenco committed Dec 28, 2016
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2 changes: 1 addition & 1 deletion getting_started/scene4.md
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Expand Up @@ -8,7 +8,7 @@ Start by adding an **Environment Texture** node in world nodes. For this tutoria

![](img/scene4/1.jpg)

Add a new **UV Sphere**. Set segments to 64 and rings to 32 in Tools panel (T). Set shading to smooth in Tools panel - Edit - Shading.
Add a new **UV Sphere**. Set segments to 64 and rings to 32 in Tools panel (T). Set shading to smooth in Tools panel - Edit - Shading. Make sure **UV map** is present by unwrapping the sphere using **Mesh - UV Unwrap... - Sphere Projection**.

Create new material and switch to material editor. Select **Add - Group - Armory PBR** and connect **Surface socket** to the **Material Output**. Using **Armory PBR** node is recommended at all times. If we were to use Height maps for tessellated displacement, we would also connect Displacement sockets.

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