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luboslenco committed Mar 31, 2018
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2 changes: 1 addition & 1 deletion getting_started/setup.md
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Expand Up @@ -5,7 +5,7 @@ Armory bundle comes with everything you need. **Blender 2.79** is used with **Ar
- Unpack **Armory_version.zip** to your preferred location. *(On Windows, prefer a short path like 'C:\Dev' or unpack with [7-zip](http://www.7-zip.org) to prevent long path errors and speed-up the extraction.)*
- Run Blender located in the unpacked SDK. *(On Windows, you may need to enable it for the first time by clicking **More info** - **Run anyway**.)*

<img src="/getting_started/img/winrun.png" width="50%">
<img src="./getting_started/img/winrun.png" width="50%">

- To verify everything is working correctly, save your .blend file, switch to `Cycles Render` or `Eevee` engine (using a drop down located in the info header) and hit **Play in Viewport** (P) button, located in the 3D view header.

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6 changes: 3 additions & 3 deletions graphics/global_illumination.md
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Expand Up @@ -28,7 +28,7 @@ The cheapest way of utilizing voxels, usable for **ambient occlusion and shadows
- Control the intensity using the `Occlusion` property.
- Tweak tracing parameters using the `Step, Range, Offset` properties.

<img src="/graphics/img/gi/ao.jpg" width="50%">
<img src="./graphics/img/gi/ao.jpg" width="50%">

## Voxel GI

Expand All @@ -41,7 +41,7 @@ Voxel GI enables **indirect diffuse and specular lighting**. This is still a per
- Tweak tracing parameters using the `Step, Range, Offset` properties.
- Control environment map contribution to indirect lighting using `Env Map` property.

<img src="/graphics/img/gi/game.jpg" width="50%">
<img src="./graphics/img/gi/game.jpg" width="50%">

## Voxel Volume Setup

Expand Down Expand Up @@ -101,7 +101,7 @@ There are still severe limitations to be resolved.

With Blender, we have a fully integrated path-tracing engine at hand. For static scenes, you can pre-bake lighting down into lightmaps using the built-in `Armory Bake` tool.

<img src="/graphics/img/gi/bake.jpg" width="50%">
<img src="./graphics/img/gi/bake.jpg" width="50%">

## Light probes

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