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refactor: constrain edges schedule #43

refactor: constrain edges schedule

refactor: constrain edges schedule #43

Workflow file for this run

name: Build
on:
pull_request: {}
push: { branches: [main] }
workflow_dispatch:
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
jobs:
testAllModes:
name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
packageName:
- com.andywiecko.burst.triangulator
projectPath:
- Samples~/BurstTriangulatorTestProject
unityVersion:
- 2022.2.1f1
targetPlatform:
- StandaloneWindows
steps:
- uses: actions/checkout@v3
with:
lfs: true
- uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-
Library-
- name: Preparing sample project
run: |
echo "############################"
echo "# Preparing sample project #"
echo "############################"
echo "Creating dir ${{ matrix.projectPath }}/Packages/${{ matrix.packageName }}"
mkdir ${{ matrix.projectPath }}/Packages/${{ matrix.packageName }}
echo "Copying package data"
cp -r `ls -I Samples~` ${{ matrix.projectPath }}/Packages/${{ matrix.packageName }}
ls -alF ${{ matrix.projectPath }}/Packages/${{ matrix.packageName }}
- uses: game-ci/unity-builder@v2
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
allowDirtyBuild: true
versioning: None
- uses: actions/upload-artifact@v2
with:
name: Build
path: build