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Space Age Tic-Tac-Toe

✨ 🛸 🪐 An astronomical take on the OG 3x3 board game with retro vibes. 🌙 🚀 ✨


Introduction

Sure, you could play Tic-Tac-Toe on paper, but why not shoot for the stars and go paperless? Grab a friend, choose from one of two awesomely adorable space-age-themed tokens, and have fun! The app even tracks your wins, so you don't have to!

Play remotely or via Zoom using remote screen control!

Technologies

  • Javascript
  • CSS
  • HTML

Features

  • Classic Tic-Tac-Toe rules apply, so a "win" can be horizontal, vertical, or diagonal. Users cannot select a space that is already occupied.
  • Players' scores are displayed and updated automatically.
  • Gameboard resets automatically following each win or tie.
  • Instructions are clearly displayed and update as each player takes their turn.
  • Fun animation when a player has won.
  • Alt text added for increased accessibility.

Video Demo

My daughter Maggie helped me with my demonstration. Enjoy!

Deploy Link

Click here

Setup Instructions

  1. Fork this repo.
  2. Clone the repo to your local machine.
  3. View and play Space-Age Tic Tac Toe in the browser by running 'open index.html' in your terminal!

Developer

Alycia Canavan

About this Project

A student in the Turing Front-End program, I completed this project during my fifth week of being a developer (Mod 1, in Turing-speak). This was our end-of-mod solo assignment, and I had a blast (🚀 pun very much intended) building this out on my own. In case you're interested, here are the project specs. I used the Git workflow, which is making more and more sense to me as I get more practice!

Wins and Challenges

  • I was really excited to get the chance to plan this undertaking on my own. I used Trello to organize my work, set deadlines for myself, and add "to dos" as I went. I sketched out my HTML "skeleton" by hand before doing any coding. I also used Replit to "test" my ideas for gameplay functionality.
  • The functionality and design came together for me quickly, which allowed me to focus a good amount of time on my refactor. I used Turing's Style Guides to refactor my JS, CSS, and HTML. I also employed the BEM naming convention when writing my HTML.
  • I also added some pizzazz to my project, including alt text for accessibility and animation.
  • One challenge I encountered was the balance between responsive and reliable CSS. Let me explain - I 💜 Flexbox, and would gladly use it for everything. But sometimes dimensions just need to be hard-coded, and I am learning when to flex and when to be more hard-headed.
  • I really wanted to add CSS breakpoints that would allow for my game to be played on mobile devices, but decided to "put a pin in" that idea, at least until we learn how it's done!

Added 9/2022:

  • I revisited this project during the intermission between Mods 2 and 3 to add a local storage feature, so that players' scores persist across page refreshes. This wasn't something we were taught, so it required some self-study.

Future Features

  • CSS breakpoints to allow gameplay on mobile devices
  • Allow users to select from a range of tokens
  • Allow users to select different game play rules (e.g., Tic Tac No)

Shoutouts 📣

  • First to my Project Manager, Leta, for fielding my multiple questions about just how far I could deviate from the comp.
  • Second to my family, for not being (visibly) embarrassed or exasperated when I spent a whole dinner date talking through how to tell a computer how Tic-Tac-Toe works.
  • Third to my fabulous mentor, Meg, who is always terrifically supportive and agreed to help me with my refactor!

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