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4.3.0

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@Lucaweihs Lucaweihs released this 01 Jun 22:24
· 1786 commits to main since this release
a634e28

What's Changed

  • Stretch robot restructured arm updated secondary camera image synthesis by @elimvb in #951
  • Fixing broken InstantiatePrefabTest. by @Lucaweihs in #978
  • All iTHOR houses have standardized UVs, to allow for swappable materials. by @elimvb in #1031
  • Remove SSAO component from FirstPersonCharacter by @ekolve in #980
  • Adding strict_map_key=False as an argument for msgpack.loads. by @Lucaweihs in #983
  • ai2thor-xorg UseDisplayDevice None by @ekolve in #995
  • Expert action accepting target position by @AlvaroHG in #997
  • Enable JavascriptInterface within AgentManager by @ekolve in #982
  • Fixes visibility point array references to child sim objects in some scenes by @winthos in #994
  • Unity 2020.3.25 w/ CloudRendering Engine by @ekolve in #1002
  • Serialize droneMetadata by @ekolve in #989
  • zero-copy depth frame by @ekolve in #976
  • Stretch Robot integration into main branch by @elimvb in #1008
  • Stretch robot restructured arm updated by @elimvb in #913
  • mapping gpu_device to Vulkan device index by @ekolve in #1013
  • Lazy Masks / Detections2D by @ekolve in #979
  • WebGL multiple agent type support by @AlvaroHG in #1017
  • Minor fix to grab NavMeshAgent correctly. by @Lucaweihs in #1019
  • Remove Destroy inside of GenerateMetadata by @mattdeitke in #1023
  • Update FloorPlan206_physics.unity by @winthos in #1027
  • Fixes webgl build by @AlvaroHG in #1029
  • Rendering issue when gripper camera by @AlvaroHG in #1028
  • snapToGrid error when stepDegrees not 90, 180, 270 by @AlvaroHG in #998
  • Changing the maxUpwardLookAngle of the locobot so that it can look upwards by up to 30 degrees. by @Lucaweihs in #1021

Full Changelog: 4.2.0...4.3.0