4.3.0
What's Changed
- Stretch robot restructured arm updated secondary camera image synthesis by @elimvb in #951
- Fixing broken InstantiatePrefabTest. by @Lucaweihs in #978
- All iTHOR houses have standardized UVs, to allow for swappable materials. by @elimvb in #1031
- Remove SSAO component from FirstPersonCharacter by @ekolve in #980
- Adding
strict_map_key=False
as an argument formsgpack.loads
. by @Lucaweihs in #983 - ai2thor-xorg UseDisplayDevice None by @ekolve in #995
- Expert action accepting target position by @AlvaroHG in #997
- Enable JavascriptInterface within AgentManager by @ekolve in #982
- Fixes visibility point array references to child sim objects in some scenes by @winthos in #994
- Unity 2020.3.25 w/ CloudRendering Engine by @ekolve in #1002
- Serialize droneMetadata by @ekolve in #989
- zero-copy depth frame by @ekolve in #976
- Stretch Robot integration into main branch by @elimvb in #1008
- Stretch robot restructured arm updated by @elimvb in #913
- mapping gpu_device to Vulkan device index by @ekolve in #1013
- Lazy Masks / Detections2D by @ekolve in #979
- WebGL multiple agent type support by @AlvaroHG in #1017
- Minor fix to grab NavMeshAgent correctly. by @Lucaweihs in #1019
- Remove
Destroy
inside of GenerateMetadata by @mattdeitke in #1023 - Update FloorPlan206_physics.unity by @winthos in #1027
- Fixes webgl build by @AlvaroHG in #1029
- Rendering issue when gripper camera by @AlvaroHG in #1028
- snapToGrid error when stepDegrees not 90, 180, 270 by @AlvaroHG in #998
- Changing the maxUpwardLookAngle of the locobot so that it can look upwards by up to 30 degrees. by @Lucaweihs in #1021
Full Changelog: 4.2.0...4.3.0