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Releases: algernon-A/Realistic-Population-Revisited

2.0.4

17 Jun 06:01
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  • Overhaul vanilla population calculations for prefabs with variable lot sizes
  • Overhaul vanilla calculations panel

2.0.3.1 hotfix

13 Jun 09:15
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  • Fix legacy choice selections clobbering global custom school setting

2.0.3

09 Jun 04:35
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  • Add Vanilla default calculation pack mode
  • Remove auto-rebuild of CitizenUnit array on first load

2.0.2

11 Mar 01:51
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  • Rebuild CitizenUnit array when mod is first applied to a city

2.0.1.2 hotfix

03 Mar 13:21
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  • Fix custom school workplace and cost settings not being reset when converting to/from vanilla school pack and via overrides

2.0.1.1 hotfix

02 Mar 16:19
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  • Fix regression with school student count overrides

2.0.1

02 Mar 10:25
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  • Add option to display units in US customary measures (does not apply to legacy calculations)
  • Enabling/disabling custom school population counts no longer requires a restart
  • Implement caching of visitor count calculations
  • Automatically refresh options panel on language or measurement unit change

2.0.0.2

21 Feb 05:16
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  • Fix issue with school calculations button not working under some circumstances

2.0.0.1

18 Feb 03:56
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  • Ensure custom school calculations are disabled by default
  • Set default school capacity slider to 3
  • Disable detailed logging by default

2.0

17 Feb 09:24
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2.0
  • Major overhaul: new volumetric population calculations, with option to choose between these and the old Legacy calculation
  • Major overhaul: separate calculation presets for builidng floorspace and populaton, along with optional manual overrides
  • Major new feature: selectable configuration presets for each service type
  • Major new feature: optional realistic student capacity calculations for elementary and high schools
  • Major new feature: adjustable crime rate
  • Major new feature: adjust commercial goods sales rates
  • Rebalance commercial building customer (visitor) counts in line with population and add selectable configurations per subservice
  • Rebalance industrial production rates in line with population and add selectable configurations per subservice
  • Support different building levels for the same building prefab (historical buildings)
  • Save status flags to savegame to track which calculations (new or legacy) should be used by default for that save, separately selectable for each major service type
  • Rearrange options panel layout and add sub-tabs as required
  • Enable preview of calculated building floors in building preview
  • Display commercial building visitor counts in building info panel
  • Add custom mouse button keybinding option
  • Upgrade to Harmony 2
  • Add settings filters to building details panel
  • Backport building preview renderer improvements from Ploppable RICO Revisited
  • Overhaul update notifications (thanks, macsergey!)
  • Overhaul mod conflict detection and notification
  • Overhaul logging
  • Multiple code cleanups and replacement of legacy code