Releases: algernon-A/Realistic-Population-Revisited
Releases · algernon-A/Realistic-Population-Revisited
2.0.4
- Overhaul vanilla population calculations for prefabs with variable lot sizes
- Overhaul vanilla calculations panel
2.0.3.1 hotfix
- Fix legacy choice selections clobbering global custom school setting
2.0.3
- Add Vanilla default calculation pack mode
- Remove auto-rebuild of CitizenUnit array on first load
2.0.2
- Rebuild CitizenUnit array when mod is first applied to a city
2.0.1.2 hotfix
- Fix custom school workplace and cost settings not being reset when converting to/from vanilla school pack and via overrides
2.0.1.1 hotfix
- Fix regression with school student count overrides
2.0.1
- Add option to display units in US customary measures (does not apply to legacy calculations)
- Enabling/disabling custom school population counts no longer requires a restart
- Implement caching of visitor count calculations
- Automatically refresh options panel on language or measurement unit change
2.0.0.2
- Fix issue with school calculations button not working under some circumstances
2.0.0.1
- Ensure custom school calculations are disabled by default
- Set default school capacity slider to 3
- Disable detailed logging by default
2.0
- Major overhaul: new volumetric population calculations, with option to choose between these and the old Legacy calculation
- Major overhaul: separate calculation presets for builidng floorspace and populaton, along with optional manual overrides
- Major new feature: selectable configuration presets for each service type
- Major new feature: optional realistic student capacity calculations for elementary and high schools
- Major new feature: adjustable crime rate
- Major new feature: adjust commercial goods sales rates
- Rebalance commercial building customer (visitor) counts in line with population and add selectable configurations per subservice
- Rebalance industrial production rates in line with population and add selectable configurations per subservice
- Support different building levels for the same building prefab (historical buildings)
- Save status flags to savegame to track which calculations (new or legacy) should be used by default for that save, separately selectable for each major service type
- Rearrange options panel layout and add sub-tabs as required
- Enable preview of calculated building floors in building preview
- Display commercial building visitor counts in building info panel
- Add custom mouse button keybinding option
- Upgrade to Harmony 2
- Add settings filters to building details panel
- Backport building preview renderer improvements from Ploppable RICO Revisited
- Overhaul update notifications (thanks, macsergey!)
- Overhaul mod conflict detection and notification
- Overhaul logging
- Multiple code cleanups and replacement of legacy code