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Add Depth2D support. Metal only allows sample/gather_compare from depth2d textures and their variants. So get this started with 2d case first. Tried setting address spaces up, but Metal seems to only want them declared as "thread" space (except ubo). Note that MSL has array indexing into buffers which mimics StructuredBuffer. That will need correct designators on the pointer to the array. This may also need to apply to ConstantBuffer which can have an array size that is not currently parsed. Remove more dead code.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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