I’ve originally created this project somewhere around 2006-2008 and abandoned for years since then. Now I play with old & new code trying to make something interesting (for me).
Like in some real-time strategy, we have two teams of "units" that fight each other. Every unit is driven by a simple AI, and together they should behave like a real army - or at least like a mob.
I try to introduce new behaviors and looking after their impact. That’s the essence of my "game".
Run demo:
$ lein run
Run experiment(s):
$ lein run -m agenta.experiment baseline
Setting files for experiments can be found in the setting
directory.
Please note: currently this project is under heavy refactoring, and everything inside it may be changed. Except for the given demo/experiment use cases.