v1.2.2
ModRevive is a mod for search&destroy
adding a revive mechanic. It has the following features - some of which also apply to other gamemodes:
- nearby players can revive team-mates after they've been killed
- display the current amount of players per team alive, when..
- a new round started,
- a player was killed,
- a player was revived.
- manage the available perks via DVARs -
perk_forbid_specialty_<perkname> 1
- change the custom classes during the match (effective in next match/map, due to client/server restrictions)
- integrated the Final Killcam mod created by FzBr.d4rk ©
Download the latest version of the mod from the releases-page and extract the content to <cod-dir>/Mods/ModRevive
. The mod should then appear in your game as 'ModRevive'.
There are several DVARs to customize the ModRevive experience:
perk_forbid_specialty_<perkname>
: allows to control which perks are allowed on the server; default: 0 (allowed)scr_player_revivetime
: basic revive time; default: 3000 (ms)scr_player_revivetimeincrease
: additional time per prior successful revive; default: 1000 (ms)scr_game_roundstarttime
: time in seconds to wait before each round; default: 5 (s)scr_revivesound
: to allow the new sound to be played (1) or not (0); default: 1scr_fkc_slowmo
: to show the finalKillcam with (1) or without (0) slow motion (prevent network lags for high pings); default: 1scr_game_allowrevive
: to toggle the revive mechanic on (1) or off (0); default: 1
- checkout repo into
<cod-dir>/Mods
(result should beMods/modrevive/<files>
) - ModTools with corresponding readme
- VSCode extension (or similar)
If everything is setup correctly you simply need to run makeMod.bat
.
These files should be generated/updated:
- mod.ff
- z_modrevive.iwd
⚠ If the client is still running, only .tmpX files will be generated.
- Use the artifacts from the 'Build' and launch the game directly with the mod, e.g. create a shortcut to the mp bin with following parameters:
"<path_to_iw3mp.exe>" +set developer 1 +set fs_game mods/ModRevive +set scr_game_matchstarttime 1 +set scr_game_playerwaittime 1 +set scr_game_roundstarttime 1
* The three DVARs are not required but recommended for faster testing, as these define the time to wait before the match/round starts.
-
In the game launch a server with the
sd
gamemode. -
For local testing the Final Killcam mod offers the possibility to add Bots. Open console and type
/add_bots X
(X = amount)