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Move from Qt to Electron + React #1

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23 changes: 23 additions & 0 deletions .editorconfig
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# Editor configuration, see https://editorconfig.org
root = true

[*]
charset = utf-8
indent_style = tab
indent_size = 2
insert_final_newline = true
trim_trailing_whitespace = true
end_of_line = lf

[*.ts]
quote_type = single

[*.md]
max_line_length = off
trim_trailing_whitespace = false

[*.yml]
indent_style = space

[*.json]
indent_style = space
7 changes: 7 additions & 0 deletions .erb/configs/.eslintrc
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{
"rules": {
"no-console": "off",
"global-require": "off",
"import/no-dynamic-require": "off"
}
}
59 changes: 59 additions & 0 deletions .erb/configs/webpack.config.base.ts
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/**
* Base webpack config used across other specific configs
*/

import webpack from 'webpack';
import TsconfigPathsPlugins from 'tsconfig-paths-webpack-plugin';
import webpackPaths from './webpack.paths';
import { dependencies as externals } from '../../release/app/package.json';

const configuration: webpack.Configuration = {
externals: [...Object.keys(externals || {})],

stats: 'errors-only',

module: {
rules: [
{
test: /\.[jt]sx?$/,
exclude: /node_modules/,
use: {
loader: 'ts-loader',
options: {
// Remove this line to enable type checking in webpack builds
transpileOnly: true,
compilerOptions: {
module: 'esnext',
},
},
},
},
],
},

output: {
path: webpackPaths.srcPath,
// https://github.com/webpack/webpack/issues/1114
library: {
type: 'commonjs2',
},
},

/**
* Determine the array of extensions that should be used to resolve modules.
*/
resolve: {
extensions: ['.js', '.jsx', '.json', '.ts', '.tsx'],
modules: [webpackPaths.srcPath, 'node_modules'],
// There is no need to add aliases here, the paths in tsconfig get mirrored
plugins: [new TsconfigPathsPlugins()],
},

plugins: [
new webpack.EnvironmentPlugin({
NODE_ENV: 'production',
}),
],
};

export default configuration;
3 changes: 3 additions & 0 deletions .erb/configs/webpack.config.eslint.ts
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/* eslint import/no-unresolved: off, import/no-self-import: off */

module.exports = require('./webpack.config.renderer.dev').default;
83 changes: 83 additions & 0 deletions .erb/configs/webpack.config.main.prod.ts
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/**
* Webpack config for production electron main process
*/

import path from 'path';
import webpack from 'webpack';
import { merge } from 'webpack-merge';
import TerserPlugin from 'terser-webpack-plugin';
import { BundleAnalyzerPlugin } from 'webpack-bundle-analyzer';
import baseConfig from './webpack.config.base';
import webpackPaths from './webpack.paths';
import checkNodeEnv from '../scripts/check-node-env';
import deleteSourceMaps from '../scripts/delete-source-maps';

checkNodeEnv('production');
deleteSourceMaps();

const configuration: webpack.Configuration = {
devtool: 'source-map',

mode: 'production',

target: 'electron-main',

entry: {
main: path.join(webpackPaths.srcMainPath, 'main.ts'),
preload: path.join(webpackPaths.srcMainPath, 'preload.ts'),
},

output: {
path: webpackPaths.distMainPath,
filename: '[name].js',
library: {
type: 'umd',
},
},

optimization: {
minimizer: [
new TerserPlugin({
parallel: true,
}),
],
},

plugins: [
new BundleAnalyzerPlugin({
analyzerMode: process.env.ANALYZE === 'true' ? 'server' : 'disabled',
analyzerPort: 8888,
}),

/**
* Create global constants which can be configured at compile time.
*
* Useful for allowing different behaviour between development builds and
* release builds
*
* NODE_ENV should be production so that modules do not perform certain
* development checks
*/
new webpack.EnvironmentPlugin({
NODE_ENV: 'production',
DEBUG_PROD: false,
START_MINIMIZED: false,
}),

new webpack.DefinePlugin({
'process.type': '"browser"',
}),
],

/**
* Disables webpack processing of __dirname and __filename.
* If you run the bundle in node.js it falls back to these values of node.js.
* https://github.com/webpack/webpack/issues/2010
*/
node: {
__dirname: false,
__filename: false,
},
};

export default merge(baseConfig, configuration);
71 changes: 71 additions & 0 deletions .erb/configs/webpack.config.preload.dev.ts
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import path from 'path';
import webpack from 'webpack';
import { merge } from 'webpack-merge';
import { BundleAnalyzerPlugin } from 'webpack-bundle-analyzer';
import baseConfig from './webpack.config.base';
import webpackPaths from './webpack.paths';
import checkNodeEnv from '../scripts/check-node-env';

// When an ESLint server is running, we can't set the NODE_ENV so we'll check if it's
// at the dev webpack config is not accidentally run in a production environment
if (process.env.NODE_ENV === 'production') {
checkNodeEnv('development');
}

const configuration: webpack.Configuration = {
devtool: 'inline-source-map',

mode: 'development',

target: 'electron-preload',

entry: path.join(webpackPaths.srcMainPath, 'preload.ts'),

output: {
path: webpackPaths.dllPath,
filename: 'preload.js',
library: {
type: 'umd',
},
},

plugins: [
new BundleAnalyzerPlugin({
analyzerMode: process.env.ANALYZE === 'true' ? 'server' : 'disabled',
}),

/**
* Create global constants which can be configured at compile time.
*
* Useful for allowing different behaviour between development builds and
* release builds
*
* NODE_ENV should be production so that modules do not perform certain
* development checks
*
* By default, use 'development' as NODE_ENV. This can be overriden with
* 'staging', for example, by changing the ENV variables in the npm scripts
*/
new webpack.EnvironmentPlugin({
NODE_ENV: 'development',
}),

new webpack.LoaderOptionsPlugin({
debug: true,
}),
],

/**
* Disables webpack processing of __dirname and __filename.
* If you run the bundle in node.js it falls back to these values of node.js.
* https://github.com/webpack/webpack/issues/2010
*/
node: {
__dirname: false,
__filename: false,
},

watch: true,
};

export default merge(baseConfig, configuration);
77 changes: 77 additions & 0 deletions .erb/configs/webpack.config.renderer.dev.dll.ts
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/**
* Builds the DLL for development electron renderer process
*/

import webpack from 'webpack';
import path from 'path';
import { merge } from 'webpack-merge';
import baseConfig from './webpack.config.base';
import webpackPaths from './webpack.paths';
import { dependencies } from '../../package.json';
import checkNodeEnv from '../scripts/check-node-env';

checkNodeEnv('development');

const dist = webpackPaths.dllPath;

const configuration: webpack.Configuration = {
context: webpackPaths.rootPath,

devtool: 'eval',

mode: 'development',

target: 'electron-renderer',

externals: ['fsevents', 'crypto-browserify'],

/**
* Use `module` from `webpack.config.renderer.dev.js`
*/
module: require('./webpack.config.renderer.dev').default.module,

entry: {
renderer: Object.keys(dependencies || {}),
},

output: {
path: dist,
filename: '[name].dev.dll.js',
library: {
name: 'renderer',
type: 'var',
},
},

plugins: [
new webpack.DllPlugin({
path: path.join(dist, '[name].json'),
name: '[name]',
}),

/**
* Create global constants which can be configured at compile time.
*
* Useful for allowing different behaviour between development builds and
* release builds
*
* NODE_ENV should be production so that modules do not perform certain
* development checks
*/
new webpack.EnvironmentPlugin({
NODE_ENV: 'development',
}),

new webpack.LoaderOptionsPlugin({
debug: true,
options: {
context: webpackPaths.srcPath,
output: {
path: webpackPaths.dllPath,
},
},
}),
],
};

export default merge(baseConfig, configuration);
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