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Use Windows build number instead of ReleaseId wherever possible (#170)
Motivation: ReleaseId is confusing. In Windows 20H2, ReleaseId is 2009 (so it doesn't match human-visible version). Even worse, ReleaseId is *also* 2009 in Windows 21H2 and we actually need to use DisplayName to distinguish between the two. Depending on how we proceed with fixing #138 and #166, we might completely drop ReleaseId and only operate on build numbers. This commit is not expected to change ue4-docker behavior in any way (possibly except for 21H1 that is not supported yet anyway).
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