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Feature/mobile friendly #720
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studTexture = THREE.ImageUtils.loadTexture( | ||
'img/baseplateStud.png' | ||
undefined | ||
=> |
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Should be equivalent to @bundle.renderer.render
I'm not yet a fan of integrating FidelityControl into the UI - this has been one of the rare parts of the system that are pretty well separated into a plugin. I'll need to think about this... |
my 2cts: keep fidelityControl as a plugin, because beautiful architecture and ba thesis consistency :) |
to quickly get rid of black flickering of SSAO (workaround!)
fixes #717
fixes #718
closes #531
Fixes laggy scene rotation when mouse is over model (disabled raycast when clicking and holding outside of the model).