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Bookmarks tagged [graphics]

https://github.com/assimp/assimp

Open Asset Import Library (assimp) is a cross-platform 3D model import library which aims to provide a common API for different 3D asset file formats. [BSD-3-Clause] website


https://github.com/bkaradzic/bgfx

A cross-platform rendering library. [BSD]


https://github.com/blend2d/blend2d

2D vector graphics engine powered by a JIT compiler. [Zlib] website


https://github.com/GameFoundry/bsf

Modern C++14 library for the development of real-time graphical applications. [MIT]


http://www.cairographics.org/

A 2D graphics library with support for multiple output devices. [LGPL2 or Mozilla MPL]


https://github.com/DiligentGraphics/DiligentEngine

A modern cross-platform low-level 3D graphics library. [Apache2]


https://github.com/Microsoft/DirectXTK

A collection of helper classes for writing DirectX 11.x code in C++. [MIT]


https://github.com/glfw/glfw

A simple, cross-platform OpenGL wrangling library. [zlib/libpng]


https://github.com/kosua20/herebedragons

A basic 3D scene implemented with various engines, frameworks or APIs. [MIT] website


https://github.com/horde3d/Horde3D

A small 3D rendering and animation engine. [EPL]


https://github.com/google/ion

A small and efficient set of libraries for building cross-platform client or server applications that use 3D graphics. [Apache2] website


http://irrlicht.sourceforge.net/

A high performance realtime 3D engine written in C++. [zlib]


https://github.com/libigl/libigl

Simple C++ geometry processing library. [MPL2]


https://github.com/mosra/magnum

Lightweight and modular C++11/C++14 graphics middleware for games and data visualization. [MIT] website


https://github.com/memononen/nanovg

Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations. [Zlib]


http://www.ogre3d.org/

A scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. [MIT]


http://www.openscenegraph.org/

An open source high performance 3D graphics toolkit. [OSGPL]


https://github.com/PixarAnimationStudios/OpenSubdiv

Pixar's library for evaluating and rendering subdivision surfaces on CPU and GPU. [Modified Apache2]


http://www.openvdb.org/

Library and tools for storing, editing, and rendering volumetric datasets. [MPL2]


http://www.panda3d.org/

A framework for 3D rendering and game development for Python and C++. [BSD]


https://github.com/wdas/partio

Library for wrangling particle data, with support for most common file formats. [Modified BSD]


https://github.com/google/skia

A complete 2D graphic library for drawing Text, Geometries, and Images. [BSD] webpage


https://github.com/msteinbeck/tinyspline

A small, yet powerful ANSI C library for interpolating, transforming, and querying arbitrary NURBS, B-Splines, and Bézier curves. [MIT]


https://github.com/urho3d/Urho3D

Cross-platform rendering and game engine. [Many different, mostly MIT]


https://github.com/xelatihy/yocto-gl

Tiny C++ Libraries for Data-Driven Physically-based Graphics. [MIT]


https://github.com/facebook/react-art

React Bridge to the ART Drawing Library. Contribute to reactjs/react-art development by creating an account on GitHub.


https://github.com/Flipboard/react-canvas

High performance rendering for React components - Flipboard/react-canvas


https://github.com/pilwon/react-famous

React bridge to Famo.us. Contribute to pilwon/react-famous development by creating an account on GitHub.


https://github.com/freiksenet/react-kinetic

HTML5 Canvas via KineticJS using React. Contribute to freiksenet/react-kinetic development by creating an account on GitHub.


https://github.com/gorangajic/react-svg-morph

🔮 morph your svg component one into another other - gorangajic/react-svg-morph


https://github.com/kmkzt/react-hooks-svgdrawing

react svg drawing library. Contribute to kmkzt/react-hooks-svgdrawing development by creating an account on GitHub.


https://github.com/Limeth/euclider

A real-time 4D CPU ray tracer


https://github.com/ivanceras/svgbob

converts ASCII diagrams into SVG graphics


https://github.com/RazrFalcon/svgcleaner

tidies SVG graphics


https://github.com/Twinklebear/tray_rust

A ray tracer


https://github.com/spejss/Image-Processing-CLI-in-Rust

CLI for processing images, generating histograms. [Build Status](https://travis-ci.org/spejss/Image-Processing-CLI-i...


https://github.com/gfx-rs/gfx

A high-performance, bindless graphics API for Rust.


https://github.com/redox-os/rusttype

A pure Rust alternative to libraries like FreeType


https://github.com/brendanzab/gl-rs


https://github.com/glium/glium

safe OpenGL wrapper for the Rust language.


http://kiss3d.org

draw simple geometric figures and play with them with one-liners [](https://api.travis-ci.org/repositories/seb...


https://github.com/PistonDevelopers/glfw-rs


https://github.com/kaj/rust-pdf


https://github.com/fschutt/printpdf

PDF writing library


https://github.com/J-F-Liu/lopdf

PDF document manipulation


http://www.natural-science.or.jp/laboratory/opengl_intro.php

遠藤理平


https://nutti.gitbooks.io/introduction-to-add-on-development-in-blender/

nutti


https://developer.apple.com/jp/devcenter/ios/library/documentation/OpenGLES_ProgrammingGuide.pdf

Apple Developer (PDF)


http://www.wakayama-u.ac.jp/~tokoi/opengl/libglut.html

床井浩平


https://msdn.microsoft.com/ja-jp/library/windows/apps/br229580.aspx

MSDN Library


https://github.com/zilongshanren/opengl-tutorials


https://learnopengl-cn.github.io