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Windows 10 future version - July 2017 Update
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<!--- | ||
category: AudioVideoAndCamera | ||
samplefwlink: http://go.microsoft.com/fwlink/p/?LinkId=853072 | ||
---> | ||
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# 360-degree Video Playback sample | ||
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Shows how to play 360-degree video. | ||
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The sample uses the MediaPlayer class for 360-degree playback. | ||
For flat devices (PC, Xbox, Mobile) the MediaPlayer handles all aspects of the rendering. | ||
The developer need only provide the look direction. | ||
For Mixed Reality, this sample shows how to use | ||
the MediaPlayer to obtain individual video frames, and render them to a head-mounted display. | ||
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> **Note:** This sample is part of a large collection of UWP feature samples. | ||
> If you are unfamiliar with Git and GitHub, you can download the entire collection as a | ||
> [ZIP file](https://github.com/Microsoft/Windows-universal-samples/archive/master.zip), but be | ||
> sure to unzip everything to access shared dependencies. For more info on working with the ZIP file, | ||
> the samples collection, and GitHub, see [Get the UWP samples from GitHub](https://aka.ms/ovu2uq). | ||
> For more samples, see the [Samples portal](https://aka.ms/winsamples) on the Windows Dev Center. | ||
Specifically, this samples covers: | ||
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- Creating a hybrid application which works across flat devices (PC, Xbox, Mobile) and Mixed Reality devices (MR headset, Hololens). | ||
- Handling various forms of user input including mouse, keyboard and gamepad. | ||
- Selecting the playback mode (flat or immersive) based on the environment the app is running in. | ||
- Creating multiple windows or views of the app and switching between the XAML (flat) and DirectX (immersive) Windows. | ||
- The C++ version of the sample also implements some transport controls during immersive playback. | ||
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## Additional remarks | ||
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**Note** The Windows universal samples for Windows 10 Holographic require Visual Studio 2017 Update 2 | ||
to build, and a Windows Holographic device to execute. Windows Holographic devices include the | ||
Microsoft HoloLens and the Microsoft HoloLens Emulator. | ||
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To obtain information about Windows 10 development, go to the [Windows Dev Center](http://go.microsoft.com/fwlink/?LinkID=532421). | ||
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To obtain information about the tools used for Windows Holographic development, including | ||
Visual Studio and the Microsoft HoloLens Emulator, go to | ||
[Install the tools](https://developer.microsoft.com/windows/mixed-reality/install_the_tools). | ||
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### Reference | ||
[MediaPlayer](https://docs.microsoft.com/en-us/uwp/api/windows.media.playback.mediaplayer) | ||
[Mixed Reality Development](https://developer.microsoft.com/en-us/windows/mixed-reality/development) | ||
[Creating a Holographic DirextX Project](https://developer.microsoft.com/en-us/windows/mixed-reality/creating_a_holographic_directx_project) | ||
[Using XAML with Holographic DirectX Apps](https://developer.microsoft.com/en-us/windows/mixed-reality/using_xaml_with_holographic_directx_apps) | ||
[ApplicationViewSwitcher](http://msdn.microsoft.com/library/windows/apps/dn281094) | ||
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## System requirements | ||
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**Client:** Windows 10 build 15063, Windows 10 Holographic | ||
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**Phone:** Windows 10 build 15063 | ||
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## Build the sample | ||
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1. If you download the samples ZIP, be sure to unzip the entire archive, not just the folder with | ||
the sample you want to build. | ||
2. Start Microsoft Visual Studio 2017 and select **File** \> **Open** \> **Project/Solution**. | ||
3. Starting in the folder where you unzipped the samples, go to the Samples subfolder, then the | ||
subfolder for this specific sample, then the subfolder for your preferred language (C++, C#, or | ||
JavaScript). Double-click the Visual Studio Solution (.sln) file. | ||
4. Press Ctrl+Shift+B, or select **Build** \> **Build Solution**. | ||
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## Run the sample | ||
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The next steps depend on whether you just want to deploy the sample or you want to both deploy and | ||
run it. | ||
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### Deploying the sample | ||
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- Select Build > Deploy Solution. | ||
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### Deploying and running the sample | ||
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- To debug the sample and then run it, press F5 or select Debug > Start Debugging. To run the sample without debugging, press Ctrl+F5 or selectDebug > Start Without Debugging. | ||
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### Deploying the sample to the Microsoft HoloLens emulator | ||
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- Click the debug target drop-down, and select **Microsoft HoloLens Emulator**. | ||
- Select **Build** \> **Deploy** Solution. | ||
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### Deploying the sample to a Microsoft HoloLens | ||
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- Developer unlock your Microsoft HoloLens. For instructions, go to | ||
[Enable your device for development](https://msdn.microsoft.com/windows/uwp/get-started/enable-your-device-for-development#enable-your-windows-10-devices). | ||
- Find the IP address of your Microsoft HoloLens. The IP address can be found in **Settings** | ||
\> **Network & Internet** \> **Wi-Fi** \> **Advanced options**. Or, you can ask Cortana for this | ||
information by saying: "Hey Cortana, what's my IP address?" | ||
- Right-click on your project in Visual Studio, and then select **Properties**. | ||
- In the Debugging pane, click the drop-down and select **Remote Machine**. | ||
- Enter the IP address of your Microsoft HoloLens into the field labelled **Machine Name**. | ||
- Click **OK**. | ||
- Select **Build** \> **Deploy** Solution. | ||
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### Pairing your developer-unlocked Microsoft HoloLens with Visual Studio | ||
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The first time you deploy from your development PC to your developer-unlocked Microsoft HoloLens, | ||
you will need to use a PIN to pair your PC with the Microsoft HoloLens. | ||
- When you select **Build** \> **Deploy Solution**, a dialog box will appear for Visual Studio to | ||
accept the PIN. | ||
- On your Microsoft HoloLens, go to **Settings** \> **Update** \> **For developers**, and click on | ||
**Pair**. | ||
- Type the PIN displayed by your Microsoft HoloLens into the Visual Studio dialog box and click | ||
**OK**. | ||
- On your Microsoft HoloLens, select **Done** to accept the pairing. | ||
- The solution will then start to deploy. | ||
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### Deploying and running the sample | ||
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- To debug the sample and then run it, follow the steps listed above to connect your | ||
developer-unlocked Microsoft HoloLens, then press F5 or select **Debug** \> **Start Debugging**. | ||
To run the sample without debugging, press Ctrl+F5 or select **Debug** \> **Start Without Debugging**. |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 15 | ||
VisualStudioVersion = 15.0.26403.0 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "360VideoPlayback", "360VideoPlayback.vcxproj", "{70E4B7FA-6346-4DB9-B2BE-B27068B19B4F}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x64 = Debug|x64 | ||
Debug|x86 = Debug|x86 | ||
Release|x64 = Release|x64 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{70E4B7FA-6346-4DB9-B2BE-B27068B19B4F}.Debug|x64.ActiveCfg = Debug|x64 | ||
{70E4B7FA-6346-4DB9-B2BE-B27068B19B4F}.Debug|x64.Build.0 = Debug|x64 | ||
{70E4B7FA-6346-4DB9-B2BE-B27068B19B4F}.Debug|x64.Deploy.0 = Debug|x64 | ||
{70E4B7FA-6346-4DB9-B2BE-B27068B19B4F}.Debug|x86.ActiveCfg = Debug|Win32 | ||
{70E4B7FA-6346-4DB9-B2BE-B27068B19B4F}.Debug|x86.Build.0 = Debug|Win32 | ||
{70E4B7FA-6346-4DB9-B2BE-B27068B19B4F}.Debug|x86.Deploy.0 = Debug|Win32 | ||
{70E4B7FA-6346-4DB9-B2BE-B27068B19B4F}.Release|x64.ActiveCfg = Release|x64 | ||
{70E4B7FA-6346-4DB9-B2BE-B27068B19B4F}.Release|x64.Build.0 = Release|x64 | ||
{70E4B7FA-6346-4DB9-B2BE-B27068B19B4F}.Release|x64.Deploy.0 = Release|x64 | ||
{70E4B7FA-6346-4DB9-B2BE-B27068B19B4F}.Release|x86.ActiveCfg = Release|Win32 | ||
{70E4B7FA-6346-4DB9-B2BE-B27068B19B4F}.Release|x86.Build.0 = Release|Win32 | ||
{70E4B7FA-6346-4DB9-B2BE-B27068B19B4F}.Release|x86.Deploy.0 = Release|Win32 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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