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Lots of back-end changes from Grabacr07. They mainly reimplement what I've done, but with an emphasis on making fleet updating more streamlined. Things should be faster. Hopefully this should also have less memory leakage.
Health now shows repair times for both the dock and the facility types. Facility timer only shows when the ship is lightly damaged.
Repairs from the Repairyard now show in real time (Not Akashi repairs)
Item counts for instant buckets and repairs update in real-time
Air superiority calculation no longer takes into account recon planes.
Logger now has error checking. It should not pre-maturely stop working after a single bug catch.
Rest is just back-end changes that bring KCV to where it was before the Spring Event.