-
Notifications
You must be signed in to change notification settings - Fork 15
Adding new items to the cash shop
-
After the program has been set up correctly, open the
Server
Menu, pickCash Shop
-
Create a new SKU for the item by picking a existing item to base your new item on. For my example, I'll be using one of the canvas items.
-
Change the Item ID to the new item you want to add. I'll be using 417 (Bound Hereafter Stone) as a example. Then remove the existing Shop Entry Id number, and leave it blank. Next click the New button to the right on the SKU field to generate a new SKU number. Set the price you want (I used 25 credits here), and then press the Add as new button at the bottom-right.
-
On the Shop Item tab page you can verify that the item was created.
-
Open the Shop Tab Settings tab, and select the menu and sub-menu where you want to add the new item to. Then you can drag-and-drop the new item from the list on the left, to where you want it to be on the sub-menu.
-
You can see the new item added to the sub-menu.
-
For shop consistency we want to also add this item to the All sub-menu. You can easily do this by opening the sub-menu for it, and then using the Auto-Create this tab button at the bottom. This will ask you if you want to automatically create the contents of this tab. This can be used on some of the other tabs to. The button will only be enabled on those tabs. After clicking the button the program will ask if you are sure you want to overwrite the entire sub-menu you are on. Pick yes.
-
You will see that our example Bound Hereafter Stone is now also on the All sub-menu
-
Since selling one stone at a time, isn't really efficient, we will want to add another option to buy 5 at a time. Go back to the SKUs tab and select the item we had just created. Just like creating a new item, press the New button on the top right, but this time, do not remove the Shop Entry Id as we want to add this option to the same selection in the shop. Next we modify some settings. Change the amount of items you get to 5, change the total price to 125 (5 x 25 we used previously) and lastly we want to give a discount to the player for buying more than one at a time. To do this, simply entry the discounted price value you want. I used 100 credits here which results in a -20% discount compared to buying it as singles. Lastly, you press the Add as new button to finalize adding this item.
-
You can verify this shop selection now has two entries by checking the Shop Items tab.
-
And as a final step, this is how it looks like in the actual in-game shop.