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- deleted build.h and clip.h, now that both are empty.
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coelckers committed Nov 12, 2023
1 parent 43f4962 commit 44f8cf8
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Showing 161 changed files with 158 additions and 197 deletions.
21 changes: 0 additions & 21 deletions source/build/include/build.h

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16 changes: 0 additions & 16 deletions source/build/include/clip.h

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1 change: 0 additions & 1 deletion source/build/src/clip.cpp
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// by Jonathon Fowler ([email protected])
// by the EDuke32 team ([email protected])

#include "build.h"
#include "printf.h"
#include "gamefuncs.h"
#include "coreactor.h"
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1 change: 0 additions & 1 deletion source/core/automap.h
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@@ -1,7 +1,6 @@
#pragma once

#include "tarray.h"
#include "build.h"
#include "c_cvars.h"
#include "palentry.h"
#include "maptypes.h"
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3 changes: 1 addition & 2 deletions source/core/coreactor.h
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#include <stdint.h>
#include "maptypes.h"
#include "build.h"

#include "actorinfo.h"
#include "clip.h"

enum
{
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2 changes: 1 addition & 1 deletion source/core/defparser.cpp
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Expand Up @@ -33,7 +33,7 @@
**
*/

#include "build.h"


#include "buildtiles.h"
#include "bitmap.h"
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2 changes: 1 addition & 1 deletion source/core/interpolate.cpp
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Expand Up @@ -20,7 +20,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------

#include "build.h"

#include "interpolate.h"
#include "xs_Float.h"
#include "serializer.h"
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2 changes: 1 addition & 1 deletion source/core/maphack.cpp
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Expand Up @@ -32,7 +32,7 @@
**---------------------------------------------------------------------------
**
*/
#include "build.h"

#include "sc_man.h"
#include "printf.h"
#include "c_dispatch.h"
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2 changes: 1 addition & 1 deletion source/core/palette.cpp
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Expand Up @@ -31,7 +31,7 @@
**
*/

#include "build.h"

#include "imagehelpers.h"

#include "palette.h"
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2 changes: 1 addition & 1 deletion source/core/raze_sound.cpp
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Expand Up @@ -43,7 +43,7 @@
#include "name.h"
#include "cmdlib.h"
#include "gamecontrol.h"
#include "build.h"

#include "coreactor.h"
#include "g_input.h"

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2 changes: 1 addition & 1 deletion source/core/raze_sound.h
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Expand Up @@ -2,7 +2,7 @@
#include "s_soundinternal.h"
#include "m_fixed.h"
#include "vectors.h"
#include "build.h"


inline FVector3 GetSoundPos(const DVector3& pos)
{
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2 changes: 1 addition & 1 deletion source/core/rendering/hw_entrypoint.cpp
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Expand Up @@ -26,7 +26,7 @@
*/

#include "gi.h"
#include "build.h"

#include "v_draw.h"
//#include "a_dynlight.h"
#include "v_video.h"
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2 changes: 1 addition & 1 deletion source/core/rendering/hw_sections.cpp
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Expand Up @@ -38,7 +38,7 @@
**
*/

#include "build.h"

#include "hw_sections.h"
#include "memarena.h"
#include "c_cvars.h"
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2 changes: 1 addition & 1 deletion source/core/rendering/render.h
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@@ -1,5 +1,5 @@
#pragma once
#include "build.h"

#include "gamefuncs.h"

class FSerializer;
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3 changes: 2 additions & 1 deletion source/core/rendering/scene/hw_clipper.cpp
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Expand Up @@ -35,9 +35,10 @@
**
*/

#include "limits.h"
#include "hw_clipper.h"
#include "basics.h"
#include "build.h"

#include "printf.h"


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2 changes: 1 addition & 1 deletion source/core/rendering/scene/hw_drawinfo.cpp
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Expand Up @@ -26,7 +26,7 @@
*/

#include "hw_portal.h"
#include "build.h"

#include "hw_renderstate.h"
#include "hw_drawinfo.h"
#include "models/modeldata.h"
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2 changes: 1 addition & 1 deletion source/core/rendering/scene/hw_drawinfo.h
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Expand Up @@ -2,7 +2,7 @@

#include <atomic>
#include <functional>
#include "build.h"

#include "vectors.h"
#include "hw_viewpointuniforms.h"
#include "v_video.h"
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2 changes: 1 addition & 1 deletion source/core/rendering/scene/hw_drawlistadd.cpp
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Expand Up @@ -26,7 +26,7 @@
#include "hw_drawstructs.h"
#include "hw_drawinfo.h"
#include "hw_material.h"
#include "build.h"

#include "gamefuncs.h"

EXTERN_CVAR(Bool, gl_seamless)
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2 changes: 1 addition & 1 deletion source/core/rendering/scene/hw_sky.cpp
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Expand Up @@ -27,7 +27,7 @@
//#include "hw_lighting.h"
#include "hw_material.h"
#include "gamefuncs.h"
#include "build.h"

#include "cmdlib.h"
#include "psky.h"

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2 changes: 1 addition & 1 deletion source/core/savegamehelp.cpp
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Expand Up @@ -409,7 +409,7 @@ int G_ValidateSavegame(FileReader &fr, FString *savetitle, bool formenu)
}


#include "build.h"


#define V(x) x
static spritetype zsp;
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2 changes: 1 addition & 1 deletion source/core/savegamehelp.h
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@@ -1,7 +1,7 @@
#pragma once

#include "resourcefile.h"
#include "build.h"

#include "gamefuncs.h"
#include "coreactor.h"
#include "serializer_raze.h"
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2 changes: 1 addition & 1 deletion source/core/screenjob.cpp
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Expand Up @@ -34,7 +34,7 @@
*/

#include "types.h"
#include "build.h"

#include "screenjob_.h"
#include "i_time.h"
#include "v_2ddrawer.h"
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2 changes: 1 addition & 1 deletion source/core/statusbar2.cpp
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Expand Up @@ -35,7 +35,7 @@

#include <assert.h>

#include "build.h"


#include "statusbar.h"
#include "c_cvars.h"
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2 changes: 1 addition & 1 deletion source/core/textures/hightile.cpp
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Expand Up @@ -40,7 +40,7 @@

#include "palette.h"
#include "m_crc32.h"
#include "build.h"

#include "gamecontrol.h"
#include "palettecontainer.h"
#include "texturemanager.h"
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2 changes: 1 addition & 1 deletion source/games/blood/src/actor.cpp
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Expand Up @@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!


#include "build.h"

#include "automap.h"
#include "savegamehelp.h"

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2 changes: 1 addition & 1 deletion source/games/blood/src/ai.cpp
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Expand Up @@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

#include "ns.h" // Must come before everything else!

#include "build.h"

#include "savegamehelp.h"

#include "blood.h"
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2 changes: 1 addition & 1 deletion source/games/blood/src/aibat.cpp
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Expand Up @@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

#include "ns.h" // Must come before everything else!

#include "build.h"


#include "blood.h"

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2 changes: 1 addition & 1 deletion source/games/blood/src/aibeast.cpp
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Expand Up @@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

#include "ns.h" // Must come before everything else!

#include "build.h"


#include "blood.h"

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2 changes: 1 addition & 1 deletion source/games/blood/src/aiboneel.cpp
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Expand Up @@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

#include "ns.h" // Must come before everything else!

#include "build.h"


#include "blood.h"

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2 changes: 1 addition & 1 deletion source/games/blood/src/aiburn.cpp
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Expand Up @@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

#include "ns.h" // Must come before everything else!

#include "build.h"


#include "blood.h"

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2 changes: 1 addition & 1 deletion source/games/blood/src/aicaleb.cpp
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Expand Up @@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

#include "ns.h" // Must come before everything else!

#include "build.h"


#include "blood.h"

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2 changes: 1 addition & 1 deletion source/games/blood/src/aicerber.cpp
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Expand Up @@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

#include "ns.h" // Must come before everything else!

#include "build.h"


#include "blood.h"

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2 changes: 1 addition & 1 deletion source/games/blood/src/aicult.cpp
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Expand Up @@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

#include "ns.h" // Must come before everything else!

#include "build.h"


#include "blood.h"

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2 changes: 1 addition & 1 deletion source/games/blood/src/aigarg.cpp
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Expand Up @@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

#include "ns.h" // Must come before everything else!

#include "build.h"


#include "blood.h"

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2 changes: 1 addition & 1 deletion source/games/blood/src/aighost.cpp
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Expand Up @@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

#include "ns.h" // Must come before everything else!

#include "build.h"


#include "blood.h"

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2 changes: 1 addition & 1 deletion source/games/blood/src/aigilbst.cpp
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Expand Up @@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

#include "ns.h" // Must come before everything else!

#include "build.h"


#include "blood.h"

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2 changes: 1 addition & 1 deletion source/games/blood/src/aihand.cpp
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Expand Up @@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

#include "ns.h" // Must come before everything else!

#include "build.h"


#include "blood.h"

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2 changes: 1 addition & 1 deletion source/games/blood/src/aihound.cpp
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Expand Up @@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

#include "ns.h" // Must come before everything else!

#include "build.h"


#include "blood.h"

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2 changes: 1 addition & 1 deletion source/games/blood/src/aiinnoc.cpp
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Expand Up @@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

#include "ns.h" // Must come before everything else!

#include "build.h"


#include "blood.h"

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2 changes: 1 addition & 1 deletion source/games/blood/src/aipod.cpp
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Expand Up @@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

#include "ns.h" // Must come before everything else!

#include "build.h"


#include "blood.h"

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2 changes: 1 addition & 1 deletion source/games/blood/src/airat.cpp
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Expand Up @@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

#include "ns.h" // Must come before everything else!

#include "build.h"


#include "blood.h"

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2 changes: 1 addition & 1 deletion source/games/blood/src/aispid.cpp
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Expand Up @@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

#include "ns.h" // Must come before everything else!

#include "build.h"


#include "blood.h"

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