A tiny demo I made in c++ and raylib. experimenting with vertex shader, while trying to use some features in c++ and trying to make things a bit "standard". not the cleanest code, but it works. so Im probably never gonna refactor it.
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A tiny demo I made in c++ and raylib. experimenting with vertex shader, while trying to use some features in c++. not the cleanest code, but it works. so Im probably never gonna refactor it.
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Yusbro/Curved-world
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A tiny demo I made in c++ and raylib. experimenting with vertex shader, while trying to use some features in c++. not the cleanest code, but it works. so Im probably never gonna refactor it.
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