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Leaderboard
This module offers a collection of functions designed to address specific tasks and provide utilities for various purposes. Explore the available functions to make the most of the functionalities provided by this module.
- GameCenter_Leaderboard_Submit
- GameCenter_Leaderboard_LoadGlobal
- GameCenter_Leaderboard_LoadFriendsOnly
This module includes a set of predefined constants that can be utilized for various purposes. Browse through the available constants to find values relevant to your needs and enhance the efficiency of your code.
This function requests the Apple GameCenter API to submit a score to a given leaderboard. The function will not return any value but it will create a request that will trigger a Social Async Event callback when the task is resolved.
This function operates asynchronously, which means that it does not immediately return the requested result. Instead, upon completion of the task, it will trigger the Social Async Event.
Syntax:
GameCenter_Leaderboard_Submit(id, score, context)
Argument | Type | Description |
---|---|---|
id | String | The unique identifier of the leaderboard. |
score | Real | The value to be submitted to the leaderboard (remember that only the highest score value is displayed in the leaderboard). |
context | Real | OPTIONAL This parameter corresponds to the context parameter. |
Returns:
N/A
Triggers:
Key | Type | Description |
---|---|---|
type | String | "GameCenter_Leaderboard_Submit" |
success | Boolean | Whether or not the task succeeded. |
Example:
var _score = irandom(999);
GameCenter_Leaderboard_Submit("YYLeaderboard2", _score);
This function loads the leaderboard's global data for the specified leaderboard IDs that Game Center uses.
This function operates asynchronously, which means that it does not immediately return the requested result. Instead, upon completion of the task, it will trigger the Social Async Event.
Syntax:
GameCenter_Leaderboard_LoadGlobal(leaderboardID, timeScope, rangeStart, rangeEnd)
Argument | Type | Description |
---|---|---|
leaderboardID | String | ID of the leaderboard |
timeScope | GameCenter_Leaderboard_TimeScope | The time scope to load (today, week or all time). |
rangeStart | Real | Specifies the range of ranks to use for getting the scores. The minimum rank is 1 and the maximum rank is 100. |
rangeEnd | Real | Specifies the range of ranks to use for getting the scores. The minimum rank is 1 and the maximum rank is 100. |
Returns:
N/A
Triggers:
Key | Type | Description |
---|---|---|
type | String | "GameCenter_Leaderboard_Load" |
leaderboard_id | String | Whether or not the task succeeded. |
id | Real | |
time_scope | GameCenter_Leaderboard_TimeScope | The time scope that was loaded. |
range_start | Real | The range start of ranks to use for getting the scores (1-100). |
range_end | Real | The range end of ranks to use for getting the scores (1-100). |
player_scope | GameCenter_Leaderboard_PlayerScope | The player scope that was loaded. |
leaderboard_title | String | The title of the leaderboard. |
leaderboard_group | String | |
leaderboard_type | GameCenter_Leaderboard_Type | The type of leaderboard. |
leaderboard_start_date | Real | The start date of the leaderboard. |
leaderboard_next_start_date | Real | The next start date of the leaderboard. |
leaderboard_duration | Real | The duration of the leaderboard. |
success | Boolean | the error_* are only present if success is false (async response will not have any other members in that case) |
error_code | Real | The error code returned, in case of an error. |
error_message | String | The error message, in case of an error. |
total_players_count | Real | The total number of players in the leaderboard. |
local_context | Real | |
local_date | Real | |
local_rank | Real | |
local_score | Real | |
local_formatted_score | String | |
local_info | String | |
entries | Real | for the following X will take values from 0 to entries-1 |
entry_context_X | Real | The context for the X'th entry. |
entry_date_X | Real | The date of the X'th entry. |
entry_rank_X | Real | The rank of the X'th entry. |
entry_score_X | Real | The score for the X'th entry. |
entry_formatted_score_X | String | |
entry_info_X | String | entry_info_X |
Example:
GameCenter_Leaderboard_LoadGlobal("YYLeaderboard2", GameCenter_Leaderboard_TimeScope_AllTime, 1, 5);
This function loads the Friends data for the specified leaderboard IDs that Game Center uses.
This function operates asynchronously, which means that it does not immediately return the requested result. Instead, upon completion of the task, it will trigger the Social Async Event.
Syntax:
GameCenter_Leaderboard_LoadFriendsOnly(leaderboardID, timeScope, rangeStart, rangeEnd)
Argument | Type | Description |
---|---|---|
leaderboardID | String | The ID of the leaderboard to load. |
timeScope | GameCenter_Leaderboard_TimeScope | The time scope to load (today, week or all time). |
rangeStart | Real | Specifies the range of ranks to use for getting the scores. The minimum rank is 1 and the maximum rank is 100. |
rangeEnd | Real | Specifies the range of ranks to use for getting the scores. The minimum rank is 1 and the maximum rank is 100. |
Returns:
N/A
Triggers:
Key | Type | Description |
---|---|---|
type | String | "GameCenter_Leaderboard_Load" |
leaderboard_id | String | Whether or not the task succeeded. |
id | Real | |
time_scope | GameCenter_Leaderboard_TimeScope | The time scope that was loaded. |
range_start | Real | The range start of ranks to use for getting the scores (1-100). |
range_end | Real | The range end of ranks to use for getting the scores (1-100). |
player_scope | GameCenter_Leaderboard_PlayerScope | The player scope that was loaded. |
leaderboard_title | String | The title of the leaderboard. |
leaderboard_group | String | |
leaderboard_type | GameCenter_Leaderboard_Type | The type of leaderboard. |
leaderboard_start_date | Real | The start date of the leaderboard. |
leaderboard_next_start_date | Real | The next start date of the leaderboard. |
leaderboard_duration | Real | The duration of the leaderboard. |
success | Boolean | the error_* are only present if success is false (async response will not have any other members in that case) |
error_code | Real | The error code returned, in case of an error. |
error_message | String | The error message, in case of an error. |
total_players_count | Real | The total number of players in the leaderboard. |
local_context | Real | |
local_date | Real | |
local_rank | Real | |
local_score | Real | |
local_formatted_score | String | |
local_info | String | |
entries | Real | for the following X will take values from 0 to entries-1 |
entry_context_X | Real | The context for the X'th entry. |
entry_date_X | Real | The date of the X'th entry. |
entry_rank_X | Real | The rank of the X'th entry. |
entry_score_X | Real | The score for the X'th entry. |
entry_formatted_score_X | String | |
entry_info_X | String | entry_info_X |
Example:
GameCenter_Leaderboard_LoadFriendsOnly("YYLeaderboard1", GameCenter_Leaderboard_TimeScope_AllTime, 1, 5);
A constant that tells whose scores to show
These constants are referenced by the following functions:
- GameCenter_Leaderboard_LoadGlobal
- GameCenter_Leaderboard_LoadFriendsOnly
- GameCenter_PresentView_Leaderboard
Member | Description |
---|---|
GameCenter_Leaderboard_PlayerScope_Global |
This leaderboard shows all scores |
GameCenter_Leaderboard_PlayerScope_FriendsOnly |
This leaderboard shows friends only |
A constant that tells the time period to show scores from
These constants are referenced by the following functions:
- GameCenter_Leaderboard_LoadGlobal
- GameCenter_Leaderboard_LoadFriendsOnly
- GameCenter_PresentView_Leaderboard
Member | Description |
---|---|
GameCenter_Leaderboard_TimeScope_Today |
The leaderboard shows today's scores |
GameCenter_Leaderboard_TimeScope_Week |
The leaderboard shows this week's scores |
GameCenter_Leaderboard_TimeScope_AllTime |
The leaderboard shows all-time scores |
A constant describing the type of leaderboard: classic (all-time) or recurring (interval)
These constants are referenced by the following functions:
Member | Description |
---|---|
GameCenter_Leaderboard_Type_Classic |
This type of leaderboard tracks all-time scores |
GameCenter_Leaderboard_Type_Recurring |
This type of leaderboard resets based on an interval that you define |
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