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Fix Issue #1428 - X2Effect_Blind does not have a Damage Type
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VAqS444 authored and Iridar committed Dec 22, 2024
1 parent 3db04fe commit 3ce4635
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Expand Up @@ -74,6 +74,7 @@ simulated function AddX2ActionsForVisualization_Removed(XComGameState VisualizeG

DefaultProperties
{
DamageTypes(0) = "Blind" // Single line for Issue #1428
bIsImpairing=true
DuplicateResponse=eDupe_Refresh
}

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