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This project is an F# implementation of a raytracer based on the book "The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer" by James Buck

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WilliamGanrot/FsRayTracer

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FsRayTracer

This project is an F# implementation of a raytracer based on the book "The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer" by James Buck

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Bonus chapter - Bounding boxes and hierarchies

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Chapter 16 - Constructive Solid Geometry (CSG)

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Chapter 15 - Triangles and OBJFiles

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Chapter 14 - Groups

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Chapter 13 - Cylinders and cones

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Chapter 12 - Cubes

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Chapter 11 - Reflection and Refaction

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Chapter 10 - Patterns

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Chapter 9 - Planes

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Chapter 8 - Shadows

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Chapter 7 - Making a Scene

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Chapter 6 - Light and Shading

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Chapter 5 - Ray-Sphere Intersections

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Chapter 4 - Matrix Transformations

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Chapter 2 - Drawing on a Canvas

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This project is an F# implementation of a raytracer based on the book "The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer" by James Buck

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