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Adds Ballionaire to the games list (#145)
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# Ballionaire | ||
<!-- script:Aliases [] --> | ||
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{{#template ../templates/rating.md status=Garbage installs=Yes opens=No}} | ||
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> [!WARNING] | ||
> Game almost seems like it's going to open, but will hang forever due to an internal error. Cannot load a CompressedTexture2D. | ||
> ``` | ||
> USER ERROR: No loader found for resource: (expected type: CompressedTexture2D) | ||
> at: ResourceLoader::_load (core\io\resource_loader.cpp:282) | ||
> USER ERROR: Failed loading resource: res://mutators/textures/eye_of_abundance.png. Make sure resources have been imported by opening the project in the editor at least once. | ||
> at: ResourceLoader::_load (core\io\resource_loader.cpp:275) | ||
> USER ERROR: System.Exception: MISSING RESOURCE | ||
> at Rez.Textures.Mutators.Preload() | ||
> at Rez.Preload() | ||
> at Core.Shell._Ready() | ||
> at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) | ||
> at Godot.CanvasItem.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) | ||
> at Godot.Control.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) | ||
> at Core.Shell.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) | ||
> at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret) | ||
> at: void Godot.NativeInterop.ExceptionUtils.LogException(System.Exception) (:0) | ||
> ``` | ||
{{#template ../templates/steam.md id=2667120}} |