-
Notifications
You must be signed in to change notification settings - Fork 104
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Make Ballionare workable (Garbage -> Silver)
- Loading branch information
1 parent
60feeab
commit 6dc3ea9
Showing
1 changed file
with
5 additions
and
18 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,25 +1,12 @@ | ||
# Ballionaire | ||
<!-- script:Aliases [] --> | ||
|
||
{{#template ../templates/rating.md status=Garbage installs=Yes opens=No}} | ||
{{#template ../templates/rating.md status=Silver installs=Yes opens=Yes}} | ||
|
||
## Setup | ||
Add `--rendering-driver vulkan` to the game Launch Options in Steam. | ||
|
||
> [!WARNING] | ||
> Game almost seems like it's going to open, but will hang forever due to an internal error. Cannot load a CompressedTexture2D. | ||
> ``` | ||
> USER ERROR: No loader found for resource: (expected type: CompressedTexture2D) | ||
> at: ResourceLoader::_load (core\io\resource_loader.cpp:282) | ||
> USER ERROR: Failed loading resource: res://mutators/textures/eye_of_abundance.png. Make sure resources have been imported by opening the project in the editor at least once. | ||
> at: ResourceLoader::_load (core\io\resource_loader.cpp:275) | ||
> USER ERROR: System.Exception: MISSING RESOURCE | ||
> at Rez.Textures.Mutators.Preload() | ||
> at Rez.Preload() | ||
> at Core.Shell._Ready() | ||
> at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) | ||
> at Godot.CanvasItem.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) | ||
> at Godot.Control.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) | ||
> at Core.Shell.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) | ||
> at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret) | ||
> at: void Godot.NativeInterop.ExceptionUtils.LogException(System.Exception) (:0) | ||
> ``` | ||
> There is a minor display bug with arrow characters. | ||
{{#template ../templates/steam.md id=2667120}} |