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Analog button values from 0.0 to 1.0 #133
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mbhatt627
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -142,7 +142,7 @@ struct wpe_gamepad_client_interface { | |
void (*axis_changed)(void*, enum wpe_gamepad_axis, double); | ||
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/*< private >*/ | ||
void (*_wpe_reserved1)(void); | ||
void (*analog_button_changed)(void*, enum wpe_gamepad_button, double); | ||
void (*_wpe_reserved2)(void); | ||
void (*_wpe_reserved3)(void); | ||
}; | ||
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@@ -358,6 +358,20 @@ void wpe_gamepad_set_client(struct wpe_gamepad*, const struct wpe_gamepad_client | |
WPE_EXPORT | ||
const char* wpe_gamepad_get_id(struct wpe_gamepad*); | ||
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/** | ||
* wpe_gamepad_dispatch_analog_button_changed: | ||
* @gamepad: opaque gamepad object. | ||
* @button: the analog button that changed its value. | ||
* @value: the new analog @button value. | ||
* | ||
* Method called by application (gamepad implementator). It reports to | ||
* WPEWebkit a change in the value of analog @button. | ||
* | ||
* Since: 1.15 | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Version 1.15 will be a development one, the first stable version to include this will be 1.16.0 so it's better to write |
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*/ | ||
WPE_EXPORT | ||
void wpe_gamepad_dispatch_analog_button_changed(struct wpe_gamepad*, enum wpe_gamepad_button, double); | ||
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/** | ||
* wpe_gamepad_dispatch_button_changed: | ||
* @gamepad: opaque gamepad object. | ||
|
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Move
analog_button_changed
to line 143, right belowaxis_changed
, and renumber the_wpe_reservedX
so they start with1
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I wonder if it would be possible to reuse
button_changed
for both kinds of buttons value, using double instead of boolean, without breaking the back compatibility.There was a problem hiding this comment.
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No, we cannot change the types of parameters or the number of parameters, because that would break both the ABI and the API. Adding a new function is fine, as done in this patch.