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Add complexity param #430

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18 changes: 17 additions & 1 deletion resources/developer-mode.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ export function createDeveloperModeContainer() {
settings.append(createUIForWarmupSuite());
settings.append(createUIForWarmupBeforeSync());
settings.append(createUIForSyncStepDelay());
settings.append(createUIForComplexity());

content.append(document.createElement("hr"));
content.append(settings);
Expand Down Expand Up @@ -101,11 +102,21 @@ function createUIForSyncStepDelay() {
return label;
}

function createTimeRangeUI(labelText, initialValue, unit = "ms", min = 0, max = 1000) {
function createUIForComplexity() {
const { range, label } = createTimeRangeUI("Relative complexity", params.complexity, "x", 0, 10, 0.01);
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I was thinking that rather than a float, maybe this can be an integer between 1 and 100, with 50 being the default?

Then later you can divide this number by 50 to get the multiplier.
And you can cut down a lot of the changes.

But this is merely a suggestion, I'm also happy with what you did.

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I kinda prefer a normalized float value, aiming quite literaly at a complexity-factor, 2x => it should run roughly twice as slow.

range.onchange = () => {
params.complexity = Number(range.value);
updateURL();
};
return label;
}

function createTimeRangeUI(labelText, initialValue, unit = "ms", min = 0, max = 1000, step = 1) {
const range = document.createElement("input");
range.type = "range";
range.min = min;
range.max = max;
range.step = step;
range.value = initialValue;

const rangeValueAndUnit = document.createElement("span");
Expand Down Expand Up @@ -281,6 +292,11 @@ function updateURL() {
url.searchParams.delete(paramKey);
}

if (params.complexity !== defaultParams.complexity)
url.searchParams.set("complexity", params.complexity);
else
url.searchParams.delete("complexity");

// Only push state if changed
url.search = decodeURIComponent(url.search);
if (url.href !== window.location.href)
Expand Down
20 changes: 19 additions & 1 deletion resources/params.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,10 @@ class Params {
// "generate": generate a random seed
// <integer>: use the provided integer as a seed
shuffleSeed = "off";
// Param to tweak the relative complexity of all suites.
// The default is 1.0, and for suites supporting this param, the duration
// roughly scales wit the complexity.
complexity = 1.0;

constructor(searchParams = undefined) {
if (searchParams)
Expand All @@ -35,8 +39,15 @@ class Params {
}
}

_parseInt(value, errorMessage) {
_parseNumber(value, errorMessage) {
const number = Number(value);
if (!Number.isFinite(number) && errorMessage)
throw new Error(`Invalid ${errorMessage} param: '${value}', expected Number.`);
return number;
}

_parseInt(value, errorMessage) {
const number = this._parseNumber(value);
if (!Number.isInteger(number) && errorMessage)
throw new Error(`Invalid ${errorMessage} param: '${value}', expected int.`);
return parseInt(number);
Expand Down Expand Up @@ -122,6 +133,13 @@ class Params {
searchParams.delete("shuffleSeed");
}

if (searchParams.has("complexity")) {
this.complexity = this._parseNumber(searchParams.get("complexity"));
if (this.complexity <= 0)
throw new Error(`Invalid complexity value: ${this.complexity}, must be > 0.0`);
searchParams.delete("complexity");
}

const unused = Array.from(searchParams.keys());
if (unused.length > 0)
console.error("Got unused search params", unused);
Expand Down
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