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Horse names and localisation #991

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Horse names and localisation #991

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SFP-NMOK
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@SFP-NMOK SFP-NMOK commented Jan 1, 2023

Changed 'horse' to 'mount', to make it more culturally open, and added names of historical mounts / beasts.

Changelog:

  • 'Horse' in horse event now mount to make it more accessible to different races
  • Changed horse list name to include mounts of famous characters and acquirable mounts from WoW

Developer changelog:

  • Removed localisation for mount gender and mare/stallion, now gender neutral 'mounts'.
  • Removed cultural triggers for mount names; all players will see all mount names.

Tests:

  • There are no errors in wc files in Documents\Paradox Interactive\Crusader Kings III\logs\error.log except portrait_decals.cpp:101
  • The mod takes less than 5.5 GB in the Task Manager (Windows)

How to test:

Run event 'warhorse.0001'

Changed 'horse' to 'mount', to make it more culturally open, and added names of historical mounts / beasts.
@SFP-NMOK SFP-NMOK linked an issue Jan 1, 2023 that may be closed by this pull request
@SFP-NMOK SFP-NMOK self-assigned this Jan 1, 2023
@SFP-NMOK SFP-NMOK requested a review from Gaben1025 January 14, 2023 19:58
@arithon arithon added the localisation 📄 This issue or pull request supposes localization changes label Mar 5, 2023
@@ -303,190 +303,190 @@ WarhorseStoryName = {
trigger = {
any_owned_story = {
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@Gaben1025 Gaben1025 Apr 25, 2023

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Initial event localization isn't fully done, and one option mentions the word horse
image

First choice: Mentions "horse" and mentions some non-warcraft descriptions of names like Caligula
image

Second choice: Some options go off the screen and are unclickable.
image

Third choice: Aside from the option having horse in the name like mentioned above, it is also in the description text
image

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Change the localization and your good

@arithon arithon requested a review from a team April 27, 2023 18:45
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Horse event adaptation
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