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Naga female model #539

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Naga female model #539

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kaldrskegg
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Changelog:

Added female naga attachments, blendshapes and genes

Developer changelog:

Added the following genes:

wc_face_extra.txt
wc_head_extra_special.txt
wc_head_hair_special.txt
wc_back_extra.txt
wc_back_hair.txt
wc_extra_limbs.txt
wc_special_lower_body.txt

Added meshes and a diffuse for attachments in genes mentioned above.

Added the blendshape "female_naga_body.mesh" and changed female_body.asset file accordingly.

How to test:

Open portrait editor and mess around with attachments

@kaldrskegg kaldrskegg added the 3D graphics 📐 Involves tweaking/adding 3D models label Jul 19, 2021
@kaldrskegg kaldrskegg requested a review from zumbak04 July 19, 2021 23:56
@kaldrskegg kaldrskegg self-assigned this Jul 19, 2021
kaldrskegg and others added 21 commits July 20, 2021 09:45
Moved naga_tails to tail genes since you can't have 2 tails at the same time thus they replace each other thus they should be in the same gene.
(GDC)
Saved radials and webbings in one file. They exist there as 2 separate meshes in the same file.
(GDC)
Naga tentacles renamed to tendrils (to fit the draenei name).
Naga tendrils moved to the same gene as the draenei tendrils.
(GDC)
Saved radials and webbings in one file.
(GDC)
Moved female_naga_body_tail to tail file.
(GDC)
Renamed the file of the extra_limbs gene. It's no longer special_genes thus can be used in ethnicties.
(GDC)
Tied bs_body_tail_naga to the gene.
The girl body uses bs_body_tail_naga too.
Renamed the file.
(GDC)
The tail is inherited with the race to prevent characters having bs_body_tail_naga with the naga tail.
…emale-refactoring

# Conflicts:
#	gfx/models/portraits/attachments/female_naga/female_naga_body_radials.mesh
#	gfx/models/portraits/attachments/female_naga/female_naga_body_webbings.mesh
#	gfx/models/portraits/attachments/female_naga/female_naga_head_radials.mesh
#	gfx/models/portraits/attachments/female_naga/female_naga_head_tentacles.mesh
#	gfx/models/portraits/attachments/female_naga/female_naga_head_webbings.mesh
this shit is a bit all over the place right now, but I'm making a new branch to get some help on the working the decals out.
Applied new decals to ethnicity.
Fixed the Portrait Editor crash.
kaldrskegg and others added 16 commits July 27, 2021 00:22
made blendshapes for rotating the eye without the eyeball (may need to make an animation to match),and blendshape to remove ear
an attempt was made
Naga use hair color on their belly.
…emale-decals-&-new-textures

# Conflicts:
#	gfx/FX/jomini/portrait.shader
Moved genes to free indexes.
Moved naga_skin to complexion (since it's supposed to replace other skin variations).
Blocked nagas from having hairs, clothes in the Ruler Designer and in-game.
Fixed gene indexes and missing attributes.
Made it so other ethnicities don't have naga noses, eyes and ears by default.
@zumbak04 zumbak04 changed the base branch from master to skin-attachment-shader July 28, 2021 20:36
Base automatically changed from skin-attachment-shader to master July 29, 2021 20:04
…-textures' into naga-belly-color

# Conflicts:
#	common/genes/wc_gene_body_naga_test.txt
Removed PS_skin_attachment and replaced it by DECALS define.
Replaced the naga tail decal by a shader using the red channel of the properties.
@zumbak04 zumbak04 removed their request for review October 5, 2021 11:23
kaldrskegg and others added 3 commits October 10, 2022 14:31
work i did on the model in 2021, properties, some temp files in here, i did diffuses and some texture work. lost track of what i was doing at the time
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3 participants