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Pandaria Fog and Dynamic Terrain #1614

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7ffe3b8
Initial commit
Malicos Sep 6, 2024
2b2416c
Update wc_uldum_events.txt
Malicos Sep 6, 2024
228883e
actual working trigger
Malicos Sep 7, 2024
357977c
Global vars
Malicos Sep 7, 2024
e8bc464
variable checks
Malicos Sep 7, 2024
d6fbd76
Update wc_region_triggers.txt
Malicos Sep 8, 2024
ca69433
Isolated trigger simplification
robmart Sep 8, 2024
1103034
Fix typo
robmart Sep 8, 2024
7bb785e
added scope
Malicos Sep 8, 2024
e9732b0
Interactions
Malicos Sep 8, 2024
c7a817c
Added Uldum and Jade Forest illustrations
Malicos Sep 8, 2024
0026685
Update wc_isolation_events.txt
Malicos Sep 8, 2024
4864d57
Update wc_isolation_events.txt
Malicos Sep 8, 2024
0a59715
Isolation events localization
Malicos Sep 8, 2024
bf20993
Completed isolation events
Malicos Sep 8, 2024
3300d9d
Create wc_isolation_on_actions.txt
Malicos Sep 8, 2024
5de692a
Update wc_isolation_on_actions.txt
Malicos Sep 8, 2024
1cf2fb1
Fix isolation events
robmart Sep 9, 2024
841e26a
Commit base versions of the shaders
robmart Sep 7, 2024
8caa003
Hidden pandaria shaders
robmart Sep 7, 2024
7ced267
Impl of GHs dynamic terrain system to hide Pandaria based on global var
robmart Sep 8, 2024
6319832
Toggle effect depending on where you are in the world
robmart Sep 8, 2024
b9b4108
Switch triggers around
robmart Sep 8, 2024
3f1ba7f
Hide map CoAs from isolated places
robmart Sep 8, 2024
094908e
Fix CoAs
robmart Sep 9, 2024
7190cb1
Make the rest of the world blank if not in Pandaria
robmart Sep 9, 2024
5d784dd
Fix value
robmart Sep 9, 2024
cc93866
Isolation character window
robmart Sep 11, 2024
b1b1855
Isolation county window
robmart Sep 11, 2024
c512ff2
Minor improvements
robmart Sep 11, 2024
f7ad0cc
Isolation hide map pin
robmart Sep 11, 2024
34aa4c8
Hide holding info for isolation
robmart Sep 11, 2024
0bb3f58
Generated files
robmart Oct 1, 2024
0ada453
Dynamic terrain
robmart Oct 5, 2024
24be57f
Restore pandaria isolation shader
robmart Oct 7, 2024
732bd17
Hide disease on map
robmart Oct 8, 2024
478008a
More shader fixing
robmart Oct 9, 2024
a9212ff
Scuffed fog
robmart Oct 10, 2024
305af7f
Probably finished shaders
robmart Oct 11, 2024
72b0536
Final shader edit
robmart Oct 11, 2024
966a7d0
Make proximity better
robmart Oct 21, 2024
64c7bc3
Minor fixes
robmart Oct 21, 2024
0fc07f4
Hide isolated titles
robmart Oct 21, 2024
fbfd9a9
Merge remote-tracking branch 'origin/dev' into pandaria-fog
robmart Dec 19, 2024
4607f5e
UI Merge fixes
robmart Dec 19, 2024
664cb1a
Fix incorrect merge
robmart Dec 19, 2024
cf86f8d
Start hiding tooltip details
robmart Dec 21, 2024
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14 changes: 14 additions & 0 deletions calculated_variables.skip
Original file line number Diff line number Diff line change
@@ -0,0 +1,14 @@














206 changes: 206 additions & 0 deletions common/customizable_localization/wc_hidden_lands_loc.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,206 @@
ProvinceTooltipHolder = {
type = character

text = {
setup_scope = {
save_scope_as = character
}

localization_key = PROVINCE_TOOLTIP_HOLDER_CUSTOM
fallback = yes
}
}

ProvinceTooltipHolderPlayer = {
type = character

text = {
setup_scope = {
save_scope_as = character
}

localization_key = PROVINCE_TOOLTIP_HOLDER_PLAYER
fallback = yes
}
}

ProvinceTooltipHolderDefault = {
type = character

text = {
setup_scope = {
save_scope_as = character
}

localization_key = PROVINCE_TOOLTIP_HOLDER_DEFAULT
fallback = yes
}
}

ProvinceTooltipCulture = {
type = landed_title

text = {
setup_scope = {
save_scope_as = county
}

localization_key = PROVINCE_TOOLTIP_CULTURE_CUSTOM
fallback = yes
}
}

ProvinceTooltipCulturePlayer = {
type = landed_title

text = {
setup_scope = {
save_scope_as = county
holder = {
save_scope_as = holder
}
}

localization_key = PROVINCE_TOOLTIP_CULTURE_PLAYER
fallback = yes
}
}

ProvinceTooltipCultureDefault = {
type = landed_title

text = {
setup_scope = {
save_scope_as = county
}

localization_key = PROVINCE_TOOLTIP_CULTURE_DEFAULT
fallback = yes
}
}

ProvinceTooltipFaith = {
type = landed_title

text = {
setup_scope = {
save_scope_as = county
}

localization_key = PROVINCE_TOOLTIP_FAITH_CUSTOM
fallback = yes
}
}

ProvinceTooltipFaithPlayer = {
type = landed_title

text = {
setup_scope = {
save_scope_as = county
holder = {
save_scope_as = holder
}
}

localization_key = PROVINCE_TOOLTIP_FAITH_PLAYER
fallback = yes
}
}

ProvinceTooltipFaithDefault = {
type = landed_title

text = {
setup_scope = {
save_scope_as = county
}

localization_key = PROVINCE_TOOLTIP_FAITH_DEFAULT
fallback = yes
}
}

ProvinceTooltipDevelopment = {
type = landed_title

text = {
setup_scope = {
save_scope_as = county
}

localization_key = PROVINCE_TOOLTIP_DEVELOPMENT_CUSTOM
fallback = yes
}
}

ProvinceTooltipDevelopmentPlayer = {
type = landed_title

text = {
setup_scope = {
save_scope_as = county
holder = {
save_scope_as = holder
}
}

localization_key = PROVINCE_TOOLTIP_DEVELOPMENT_PLAYER
fallback = yes
}
}

ProvinceTooltipDevelopmentDefault = {
type = landed_title

text = {
setup_scope = {
save_scope_as = county
}

localization_key = PROVINCE_TOOLTIP_DEVELOPMENT_DEFAULT
fallback = yes
}
}

MapCountyHolderLiege = {
type = landed_title

text = {
setup_scope = {
save_scope_as = title
}

localization_key = MAP_COUNTY_HOLDER_MAIN_TEXT_CUSTOM
fallback = yes
}
}

MapCountyHolderLiegePlayer = {
type = landed_title

text = {
setup_scope = {
save_scope_as = title
holder = {
save_scope_as = holder
}
}

localization_key = MAP_COUNTY_HOLDER_MAIN_TEXT_PLAYER
fallback = yes
}
}

MapCountyHolderLiegeDefault = {
type = landed_title

text = {
setup_scope = {
save_scope_as = title
}

localization_key = MAP_COUNTY_HOLDER_MAIN_TEXT_DEFAULT
fallback = yes
}
}
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