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Dark Crystal #1613
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Dark Crystal #1613
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Adds a combat event triggered on victory versus Orcish Fel army with caster_unit MAA (historical_artifacts.200). This event triggers a second one (201) that generates the Dark Crystal.
Removed Ashbringer files and code to more safely test Dark Crystal
Took out the empty trigger block from wc_historical_artifacts.0201, and added scope: to realm_priest on line 84 as ELMariuso suggested
target = scope:realm_priest | ||
} | ||
} | ||
add_piety = 500 |
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Add ai_chance for the ai
} | ||
} | ||
root = { | ||
add_courtier = scope:dark_magic_consultant_2 |
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Only if you have a title
animation = war_over_win | ||
} | ||
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right_portrait = { |
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I think it will look better with lover_left_portrait
Also:
artifact = {
target = scope:dark_crystal
position = lower_center_portrait
}
will look good probably
l_english: | ||
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wc_historical_artifacts.0201.title:0 "A Warlock's Weapon" | ||
wc_historical_artifacts.0201.desc:0 "At last, after a fierce battle, the corpse of the orc warlock lies on the ground admist our fallen. His weapon, a dark crystal, rests in his palm, emitting a sinister glow.\n\nAs I approach, a shiver runs down my spine. My gaze is locked on the artifact, drawn in by its hypnotic glow. It whispers at the edge of my mind, calling out to me. I bend down and reach for it. The instant my fingers brush the crystal, a searing pain shoots through me.\n\n"Aargh! What sorcery is this?!" I shout as I drop the crystal." |
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You can refer the artifact in the localization with:
[dark_crystal.GetName]
instead of just "dark crystal"
Changelog:
Developer changelog:
Tests:
How to test: Start as Stormwind in the first bookmark starting date and defeat a corruptist army with an MAA. "event wc_historical_artifacts.0201" in the console command triggers the event quicker testing.