PureRGB - v2.5.5
See https://github.com/Vortyne/pureRGB/blob/master/FEATURES.md for the full features documentation.
----SETUP INSTRUCTIONS START----
Scroll to the bottom of this page and download the IPS patch file for the version you want from the file list below. Use Lunar IPS or an online patcher to patch pokemon blue for PureBlue or PureGreen. Patch pokemon red for PureRed.
Always use these patch files on the original english game. Don't try to use any on a game that's already been patched.
----SETUP INSTRUCTIONS END----
Any v2.5.0 or higher save file should work in this new version - but I would recommend loading the save normally rather than loading a save state. You may experience strange behaviour if you load a save state during something that I have changed between v2.0 and the current version. If you are stuck in place on loading the save in the new version, use Fly, Teleport, or Pocket Abra to fix the issue. If you get a really bad bug on loading your save, try going to somewhere else on the old version (Viridian city pokemon center is a good choice), and saving there instead, then loading on the new version again.
v2.5.5 Patch Notes
BUGFIXES
Fixed for Bugs in the Original Game
- BUG: Oak's text is messed up when receiving pokeballs from him. FIX: Put the messed up text on the next line of dialogue to fix it.
- BUG: Safari zone east's sign is incorrect in its directions. FIX: Put the correct directions.
Fixes for Bugs I caused:
- BUG: Only one of the hidden items on Route 25 was obtainable, not both. FIX: Fix the incorrect assignment due to the Bill's Garden Changes in version 2.4
- BUG: Weird glitches on hooking a fished pokemon. FIX: Fix the error in optimized code I made in 2.5.4
- BUG: Moves with side effects like MEDITATE, SHARPEN where they can raise multiple stats could do things like say "Nothing happened!" twice if both stats are maxed, or not display the move animation if the first stat was maxed but the second one wasn't. FIX: Make "Nothing happened!" only display once if both are maxed, and make the move animation always play as expected if the move worked.
TWEAKS
- Scyther starts with the move SHARPEN now. Seems like it makes sense.