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PureRGB - v2.5.3

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@Vortyne Vortyne released this 20 Nov 07:05
· 351 commits to master since this release

See https://github.com/Vortyne/pureRGB/blob/master/FEATURES.md for the full features documentation.

----SETUP INSTRUCTIONS START----

Scroll to the bottom of this page and download the IPS patch file for the version you want from the file list below. Use Lunar IPS to patch pokemon blue for PureBlue or PureGreen. Patch pokemon red for PureRed.

Always use these patch files on the original english game. Don't try to use any on a game that's already been patched.

----SETUP INSTRUCTIONS END----

Any v2.0 or higher save file should work in this new version - but I would recommend loading the save normally rather than loading a save state. You may experience strange behaviour if you load a save state during something that I have changed between v2.0 and the current version. If you are stuck in place on loading the save in the new version, use Fly, Teleport, or Pocket Abra to fix the issue. If you get a really bad bug on loading your save, try going to somewhere else on the old version (Viridian city pokemon center is a good choice), and saving there instead, then loading on the new version again.

v2.5.3 Patch Notes

FEATURES

AI Changes

  • Most trainers will avoid using TELEPORT at full HP
  • Trainers will more intelligently use MIRROR MOVE
  • After obtaining the soulbadge, skilled opponents will favour 4x super effective moves more than before.
  • Trainers will compare base speeds of pokemon to decide if using a boosting item like X ATTACK or a boosting move on the first turn appears safe to do.

Tweaks

  • Hardened Onix can learn SURF
  • Slight tweak to the text that displays when you use PP UP on a move, or text when the move is already maxed out in PP
  • Can't use DIG to dig between towns when currently surfing. Can't use it to dig between when you're on a dock over water. (Example: Route 12, vermilion's docks) Can't use it to dig from roofs like Celadon Mart roof or Celadon Mansion roof. Slightly more restricted than fly, but can be used in dungeons to quickly warp out unlike fly.
  • Mr Fuji reacts to whether you captures ghost marowak or not. New text is displayed if you caught it.
  • The Lapras in Fuchsia City can now move around in its water pool like the original code intended.
  • Parasect learns BARRAGE at level 25 instead of 24.
  • Submission/Rage won't display "Nothing Happened!" if your attack stat is boosted to the max, or has hit 999.
  • New text entries were added to objects that were previously non-interactable or displayed generic text, including:
    • Trash can beside LT Surge in Vermilion Gym
    • Bookshelf beside LT Surge in Vermilion Gym
    • Toolboxes in the Bike Shop
    • Bike with a basket in the Bike Shop
    • The 2 added shelf TVs on 3F of Celadon Dept Store.
    • Trash can in the Cerulean badge guy's house
    • Food on the table of Cerulean Fishing Guru's house
    • Papers on the desk in Cinnabar Lab's fossil lab
    • Poster in Cinnabar Lab's trade room
    • Trash can in Fuchsia fishing guru's house
    • Poster in Fuchsia safari zone meeting building
    • Papers on the desk in Fuchsia safari zone meeting building
    • Papers on the desk in the Warden's house

Audio/Graphics

  • Small animation + sound effect when you push a boulder onto a switch in victory road
  • Small animation + sound effect when you use flash to light up rock tunnel
  • A sound effect will play when the doors behind the first 3 elite four members opens up after defeating them.
  • Elite Four will use the gym battle theme instead of standard battle music

BUGFIXES

Fixes for Bugs in the Original Game:

  • BUG: Trapping moves work on pokemon who are immune to the move. Attack will miss but the pokemon will still be hit by the "this attack continues" damage. FIX: If you are immune to a move, it does nothing.

Fixes for Bugs I caused:

  • BUG: The "Rocket" at the end of nugget bridge wouldn't get hidden after getting the SS Ticket. Instead, an item on route 23 got hidden in its place. FIX: Correct the order of the hide/show constants so the correct NPC is hidden and the item stays shown until you pick it up.
  • BUG: Weird sounds play when receiving POCKET ABRA. FIX: Correct the text script code so this doesn't happen.
  • BUG: You could jump over the ledge onto the TAMER on route 4. FIX: Move him down 1 square.
  • BUG: Defeating the overworld SNORLAX encounters instead of catching it causes a white screen for a bit. FIX: Fade in properly in the map script.
  • BUG: When GBC FADE option is turned ON, sometimes the sound effect for entering a map by a teleporter won't play. FIX: Delay a couple of frames before doing the teleport animation to make sure this sound plays as expected.
  • BUG: Alt Palette PIKACHUs can appear in the power plant. FIX: Remove these encounters, Alt Palette PIKACHUs are supposed to only be in bill's garden.
  • BUG: Animations are sped up on Seafoam Islands B3F. FIX: Move code that hides the seafoam fossils to when you receive your first fossil.
  • BUG: Trainer AI will react immediately as if you don't have a status applied if you use FULL RESTORE to cure a status. FIX: Make their AI behave the same way it does to other status cure items. They won't know you're healed until the next turn.
  • BUG: Autosurf won't stay active in SAFARI ZONE NORTH when it's supposed to. FIX: this map was missing from a list in the game data, add it to the list.

Downloads below