PureRGB - v2.2.1
v2.2.0 - New feature release, two new features:
- The pokedex has more info about pokemon than before. You can see the typing of seen pokemon. You can see both the typing and base stats for caught pokemon. This data shows up on a new third page in the pokedex.
- Two more pages of front sprite configuration options were added to the options menus. Now you can choose between front sprites for 12 more pokemon with multiple good options. The navigation of these options pages was also improved with a next/back button and a page number indicator.
See https://github.com/Vortyne/pureRGB/blob/master/FEATURES.md for the full features documentation.
Use Lunar IPS to patch pokemon blue for PureBlue or PureGreen. Patch pokemon red for PureRed.
Always use these patch files on the original english game. Don't try to use any on a game that's already been patched.
Any v2.0 or higher save file should work in this new version - but I would recommend loading the save normally rather than loading a save state. You may experience strange behaviour if you load a save state during something that I have changed between v2.0 and the current version. If you are stuck in place on loading the save in the new version, use Fly, Teleport, or Pocket Abra to fix the issue.
Other minor features in 2.2.0:
- Overworld Voltorb in the power plant will look like voltorb visually in the overworld when encountered (But only if you have OG+ icon sprite option turned on)
- The overworld Voltorb in fuchsia city zoo will look like voltorb when you talk to the NPC near its enclosure (but only if you have OG+ icon sprite option turned on)
- The fossil pokemon in fuchsia city zoo will look like kabuto visually if you chose the helix fossil (but only if you have OG+ icon sprite option turned on)
- The fossil pokemon in fuchsia city zoo will move a bit when talking to the NPC near its enclosure (but only if you have OG+ icon sprite option turned on)
- A bunch of pokemon's front or back sprites were enhanced slightly.
v2.2.1 release additions
Bugfixes:
- When the low health alarm is active (even if silent) it won't cut off the menu selection sound when selecting "Bag" in battle anymore.
- When using rest statuses are healed correctly now
- Sprite Options Menu 4 GRAVELER text fixed to say RB / RG instead of RB / Y
Minor changes to moves:
(Visual)
- Improved Horn Drill / Drill Peck animations (now it looks like a spiraling horn/beak instead of the same spheres used in focus energy)
- Improved Blizzard Animation (Now will show snowflakes blowing in the first stage of the animation)
- Improved Poison Sting / Pin Missile animations (Now will show pins shooting at the opponent)
- Improved Spore animation (Now will make spores cover the whole screen by the end)
- Improved Twineedle Animation (Two barbs will strike the enemy now)
- Added a small animation to Mirror Move (a quick mirror-like barrier will show up with a sound effect before using the mirrored move)
- Improved Static Snag Animation (A static electrical field will cover the screen for a moment at the end)
- Improved Poison Gas animation (Now will look like gas is being shot at the opponent instead of little smog clouds)
(Move Effects)
- Bonemerang now has a 30% chance of lowering opponent's speed
- Mimic has been improved: now it will use the attack that was mimic'd on the same turn you mimic it
- Mirror Move has been improved: it is a priority move now and will always use the previous move the opponent managed to use - even if the pokemon that used that move fainted. You can repeatedly use mirror move of the same move if that move defeats the opponent pokemon before it can use another.
- Similarly, AI has been set to avoid using mirror move on the very first turn of battle because it will most likely fail since the opponent most likely wouldn't have used a move yet that turn due to the new priority the move has.
- Super Fang has been improved: It now deals a set 2/3 of the opponent's health instead of 1/2. Useful for catching rarer pokemon!