- Player
- Hunter
- Grass (cost 2)
- Obstacle (cost 3)
- Road (cost 1)
playerStrength
self increment by 3 (is cumulative)
playerObstacleStorage
set to 2
playerRoadStorage
set to 1
hunterStrength
self increment by 3 (is cumulative)
player can build constructors near his node
player can move