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Hunter_Player_Catching_Game

Basic Gameplay

Characters

  1. Player
  2. Hunter

Constructors on Edges

  1. Grass (cost 2)
  2. Obstacle (cost 3)
  3. Road (cost 1)

Operation in Each Turn

At the beginning of each turn

playerStrength self increment by 3 (is cumulative)

playerObstacleStorage set to 2

playerRoadStorage set to 1

hunterStrength self increment by 3 (is cumulative)

After the hunter make his movement

player can build constructors near his node

player can move

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