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Add more information on how it looks for a umodel binary on launch (#2)
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* Add more information on how it looks for a umodel binary on launch

* Grammar fixes in README

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Co-authored-by: Eric Veilleux <[email protected]>
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camdenorrb and VirxEC authored Jul 15, 2024
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Expand Up @@ -10,6 +10,8 @@ Any language can communicate with the visualizer by sending UDP packets in the c

### First-time Launch Setup

On launch, RLViser looks for `umodel.exe` or `umodel` binaries in the same directory - it will pull the assets needed for you.

You should have [UModel](https://www.gildor.org/en/projects/umodel) so the visualizer can uncook the game assets into the `assets/` directory.

Precompiled versions of UModel for Windows and Linux are available on the website linked above, but Linux users may have to compile it themself.
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