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Touch Input
VirtueSky edited this page Jul 25, 2024
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- Touch handling support tool for unity games (use Touch Phase)
- Attach
TouchInputManager
to the scene and click createInputEvent
- Demo script uses
TouchInputManager
(move gameobject cube by touch or mouse)
[SerializeField] private InputEventTouchBegin touchBeginEvent;
[SerializeField] private InputEventTouchMove touchMoveEvent;
[SerializeField] private InputEventTouchEnd touchEndEvent;
[SerializeField] private InputEventTouchStationary touchStationary;
[SerializeField] private InputEventTouchCancel touchCancel;
public GameObject cube;
public Camera camera;
private void OnEnable()
{
touchBeginEvent.AddListener(StartTouch);
touchMoveEvent.AddListener(MoveTouch);
touchEndEvent.AddListener(EndTouch);
touchStationary.AddListener(StationTouch);
touchCancel.AddListener(CancelTouch);
}
#region Touch
private void StartTouch(Vector3 v3)
{
Debug.Log($"start: {v3}");
}
private void MoveTouch(Vector3 v3)
{
Debug.Log($"move: {v3}");
cube.transform.SetPositionXY(camera.ScreenToWorldPoint(v3));
}
private void EndTouch(Vector3 v3)
{
Debug.Log($"end: {v3}");
}
private void StationTouch(Vector3 v3)
{
Debug.Log($"station: {v3}");
}
private void CancelTouch(Vector3 v3)
{
Debug.Log($"cancel: {v3}");
}
#endregion