Releases
1.9.0
Updated for game version 1.7.0-f5
New feature: Parking restrictions
New feature: Speed limits can be set up for individual lanes with the Control key
New feature: Added timed traffic light and speed limit support for monorails
New feature: Copy & paste for individual timed traffic lights
New feature: Rotate individual timed traffic lights
New feature: Lane customizations may come into effect instantaneously
Unified traffic light toggling feature with game code
Performance improvements
Reworked the way that traffic measurements are performed
Advanced Vehicle AI: Algorithm updated, performance improved - Possible routing decisions are now being precalculated
Path-finding cost multiplicator for vehicle restrictions is now configurable in TMPE_GlobalConfig.xml
UI: More compact, movable main menu UI
Added support for custom languages
Added Korean translation (thanks to @toothless FLY [ROK]LSh.st for translating)
Updated translations: German, Polish, Russian, Portuguese, Traditional Chinese
Major code refactorings
AI: Tuned path-finding parameters
New option: Main button position can be locked
New option: Main menu position can be locked
New option: Added language selection in options dialog
New option: Customization of lane arrows, lane connections and vehicle restrictions can now come into effect instantaneously
Bugfix: Cars sometimes get stuck forever when the Advanced Parking AI is activated (thanks to @cmfcmf for reporting this issue)
Bugfix: Busses do not perform u-turns even if the transport line show u-turns (thanks to @dymanoid for reporting this issue)
Bugfix: Timed traffic lights do not work as expected on single-direction train tracks (thanks to @DaEgi01 for reporting this issue)
Bugfix: Vehicle restriction and speed limit signs overlay is displayed on the wrong side of inverted road segments
Bugfix: Influx statistics value is zero (thanks to @hjo for reporting this issue)
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