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MAKING RANGED RAIDERS NOT A PAIN (#683)
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* Update raiders_ranged.yml

* Update raiders_ranged.yml

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Co-authored-by: Peptide90 <[email protected]>
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6SpadesLuke and Peptide90 authored Nov 19, 2024
1 parent b9f9798 commit 917db3d
Showing 1 changed file with 4 additions and 4 deletions.
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rootTask:
task: SimpleHumanoidHostileCompound
- type: Gun #Mobs currently cannot bolt a gun, so we have to simulate them firing it
fireRate: 2
soundGunshot: /Audio/Weapons/Guns/Gunshots/mk58.ogg
fireRate: 1.35
soundGunshot: /Audio/_Nuclear14/Weapons/Guns/Pistols/N14WeaponPistol9mm/shot1.ogg
useKey: false
selectedMode: SemiAuto
availableModes:
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suffix: AI
components:
- type: Gun
fireRate: 5
soundGunshot: /Audio/Weapons/Guns/Gunshots/mk58.ogg
fireRate: 3
soundGunshot: /Audio/_Nuclear14/Weapons/Guns/Pistols/N14WeaponPistol9mm/shot1.ogg
useKey: false
selectedMode: FullAuto
availableModes:
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