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Update GodHoward.yml
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ReginaeSpence committed Dec 12, 2024
1 parent 21611cd commit 71b1036
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- type: Sprite
drawdepth: Mobs
layers:
- map: ["enum.DamageStateVisualLayers.Base"]
sprite: _Nuclear14/Mobs/God Howard/howard.png
state: howard
shader: unshaded
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