Migrated to Unity 2017.3 and .NET 4.6 + Added generic methods + Refactoring #1
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Migrated the code to .NET 4.6 (do not forget to set the scripting runtime version to 4.6 in Project Settings > Player, because by default it's still in 3.5).
Migrated the demo project to Unity 2017.3.
Added generic Interpolate methods to interpolate float, Vector3 and Quaternion.
Refactored all transform methods to use these generic interpolation methods.
Improved some code.